Use zoom_index_ as the basis of zoom operations instead of zoom_.

This commit is contained in:
Wedge009 2019-10-16 01:52:48 +11:00
parent 30f360825d
commit cbf3d4f866
3 changed files with 28 additions and 29 deletions

View file

@ -89,29 +89,27 @@ namespace {
unsigned int display::zoom_ = DefaultZoom;
unsigned int display::last_zoom_ = SmallZoom;
// Factored out of set_zoom() so it can be re-used in constructor (loading from preferences)
// new_zoom is the zoom factor (corresponding to display::zoom_)
// new_zoom_index is the index of zoom_levels corresponding to zoom (corresponding to display::zoom_index_)
// Returns true when validated and and zoom_index set and false if zoom cannot be validated (in which case parameters remain unchanged)
static bool validate_zoom_level_and_set_index(unsigned int& new_zoom, int& new_zoom_index)
// Returns index of zoom_levels which is closest match to input tile_size
// Assumption: zoom_levels is a sorted vector of ascending tile sizes
// (game_config is set-up this way as of October 2019 but there is no documentation stating it has to be so)
int get_zoom_levels_index(unsigned int zoom_level)
{
auto iter = std::lower_bound(zoom_levels.begin(), zoom_levels.end(), new_zoom);
zoom_level = utils::clamp(zoom_level, MinZoom, MaxZoom); // ensure zoom_level is within zoom_levels bounds
auto iter = std::lower_bound(zoom_levels.begin(), zoom_levels.end(), zoom_level);
if(iter == zoom_levels.end()) {
return false;
} else if(iter != zoom_levels.begin()) {
// find closest match
if(iter != zoom_levels.begin() && iter != zoom_levels.end()) {
float diff = *iter - *(iter - 1);
float lower = (new_zoom - *(iter - 1)) / diff;
float upper = (*iter - new_zoom) / diff;
float lower = (zoom_level - *(iter - 1)) / diff;
float upper = (*iter - zoom_level) / diff;
// the previous element is closer to zoom_level than the current one
if(lower < upper) {
// It's actually closer to the previous element.
iter--;
}
}
new_zoom = *iter;
new_zoom_index = std::distance(zoom_levels.begin(), iter);
return true;
return std::distance(zoom_levels.begin(), iter);
}
void display::parse_team_overlays()
@ -258,12 +256,13 @@ display::display(const display_context * dc, std::weak_ptr<wb::manager> wb, repo
set_idle_anim_rate(preferences::idle_anim_rate());
if(preferences::tile_size() > 0) {
zoom_ = preferences::tile_size();
validate_zoom_level_and_set_index(zoom_, zoom_index_);
} else {
zoom_index_ = std::distance(zoom_levels.begin(), std::find(zoom_levels.begin(), zoom_levels.end(), zoom_));
}
unsigned int tile_size = preferences::tile_size();
if(tile_size < MinZoom || tile_size > MaxZoom)
tile_size = DefaultZoom;
zoom_index_ = get_zoom_levels_index(tile_size);
zoom_ = zoom_levels[zoom_index_];
if(zoom_ != preferences::tile_size()) // correct saved tile_size if necessary
preferences::set_tile_size(zoom_);
image::set_zoom(zoom_);
@ -2025,9 +2024,9 @@ bool display::set_zoom(unsigned int amount, const bool validate_value_and_set_in
return false;
}
// Confirm this is indeed a valid zoom level (zoom_index_ doesn't get updated if new_zoom is not valid)
if(validate_value_and_set_index && !validate_zoom_level_and_set_index(new_zoom, zoom_index_)) {
return false;
if(validate_value_and_set_index) {
zoom_index_ = get_zoom_levels_index (new_zoom);
new_zoom = zoom_levels[zoom_index_];
}
const SDL_Rect& outside_area = map_outside_area();

View file

@ -602,12 +602,12 @@ void set_UI_volume(int vol)
sound::set_UI_volume(UI_volume());
}
int tile_size()
unsigned int tile_size()
{
return prefs["tile_size"];
return prefs["tile_size"].to_unsigned();
}
void set_tile_size(const int size)
void set_tile_size(const unsigned int size)
{
prefs["tile_size"] = size;
}

View file

@ -141,8 +141,8 @@ namespace preferences {
bool stop_music_in_background();
void set_stop_music_in_background(bool ison);
int tile_size();
void set_tile_size(const int size);
unsigned int tile_size();
void set_tile_size(const unsigned int size);
bool turn_bell();
bool set_turn_bell(bool ison);