Video: we don't need to record the refresh rate anymore

Once we get OpenGL rendering all set up, double buffering will limit the frame rate for us.
This commit is contained in:
Charles Dang 2018-03-19 01:42:17 +11:00
parent b7a717ff70
commit cbf34d2db3
2 changed files with 0 additions and 14 deletions

View file

@ -72,7 +72,6 @@ CVideo::CVideo(FAKE_TYPES type)
, help_string_(0)
, updated_locked_(0)
, flip_locked_(0)
, refresh_rate_(0)
{
assert(!singleton_);
singleton_ = this;
@ -147,7 +146,6 @@ void CVideo::blit_surface(int x, int y, surface surf, SDL_Rect* srcrect, SDL_Rec
void CVideo::make_fake()
{
fake_screen_ = true;
refresh_rate_ = 1;
image::set_pixel_format(frameBuffer->format);
}
@ -155,10 +153,8 @@ void CVideo::make_fake()
void CVideo::make_test_fake()
{
fake_interactive = true;
refresh_rate_ = 1;
}
void CVideo::init_window()
{
// Position
@ -191,10 +187,6 @@ void CVideo::init_window()
window->set_minimum_size(preferences::min_window_width, preferences::min_window_height);
SDL_DisplayMode currentDisplayMode;
SDL_GetCurrentDisplayMode(window->get_display_index(), &currentDisplayMode);
refresh_rate_ = currentDisplayMode.refresh_rate != 0 ? currentDisplayMode.refresh_rate : 60;
#ifdef USE_GL_RENDERING
// Initialize an OpenGL context for the window.
gl_context.reset(new gl::context(window.get()));

View file

@ -148,11 +148,6 @@ public:
*/
void set_window_icon(surface& icon);
int current_refresh_rate() const
{
return refresh_rate_;
}
/***** ***** ***** ***** Drawing functions ***** ***** ****** *****/
/**
@ -281,7 +276,6 @@ private:
int updated_locked_;
int flip_locked_;
int refresh_rate_;
};
/** An object which will lock the display for the duration of its lifetime. */