New units for TRoW:

* Outlaw (female)

* Outlaw Princess

* Outlaw Queen

* Peasant

* Warrior King
This commit is contained in:
Cédric Duval 2004-07-18 13:31:45 +00:00
parent ecc6c62052
commit cb49973aa6
27 changed files with 322 additions and 0 deletions

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[unit]
#All credit for the images goes to Sangel
#In a sane world she'd level to the Outlaw Princess, who is level 2
name=Female Outlaw
race=human
gender=female
image=neutral-outlaw-female.png
image_defensive=neutral-outlaw-female-defend.png
hitpoints=48
movement_type=elusivefoot
movement=7
experience=500
level=2
alignment=chaotic
advanceto=null
cost=40
usage=mixed fighter
unit_description="Outlaws fight better at night. Female Outlaws look good while doing it (fighting at night)."
get_hit_sound=groan.wav
[attack]
name=mace
type=impact
range=short
damage=7
number=4
icon=attacks/mace.png
[frame]
begin=-100
end=100
image=neutral-outlaw-female-attack-mace.png
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[/attack]
[attack]
name=sling
type=impact
range=long
damage=5
number=3
icon=attacks/sling.png
[sound]
time=-100
sound=firearrow.wav
[/sound]
[frame]
begin=-250
end=-50
image=neutral-outlaw-female-attack1.png
[/frame]
[frame]
begin=-50
end=50
image=neutral-outlaw-female-attack2.png
[/frame]
[missile_frame]
begin=-100
end=0
image=projectiles/stone.png
image_diagonal=projectiles/stone.png
[/missile_frame]
[/attack]
[/unit]

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[unit]
name=Outlaw Princess
race=human
gender=female
image=neutral-outlaw-princess.png
image_defensive=neutral-outlaw-princess-defend.png
hitpoints=48
movement_type=elusivefoot
movement=7
experience=70
level=2
alignment=chaotic
advanceto=Outlaw Queen
cost=50
ability=ambush
usage=mixed fighter
unit_description="A noble by birth, the Outlaw Princess has learnt swordplay with the greatest generals, but she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road."
get_hit_sound=groan.wav
[attack]
name=mace
type=impact
range=short
damage=7
number=4
icon=attacks/mace.png
[frame]
begin=-100
end=100
image=neutral-outlaw-princess-attack-mace.png
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[/attack]
[attack]
name=sling
type=impact
range=long
damage=5
number=3
icon=attacks/sling.png
[frame]
begin=-250
end=-50
image=neutral-outlaw-princess-attack-sling1.png
[/frame]
[frame]
begin=-50
end=50
image=neutral-outlaw-princess-attack-sling2.png
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=projectiles/stone.png
image_diagonal=projectiles/stone.png
[/missile_frame]
[/attack]
[/unit]

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[unit]
name=Outlaw Queen
race=human
gender=female
image=neutral-outlaw-queen.png
image_defensive=neutral-outlaw-queen-defend.png
image_leading=neutral-outlaw-queen-leading.png
hitpoints=56
movement_type=elusivefoot
movement=7
experience=500
level=3
alignment=chaotic
advanceto=null
cost=150
ability=ambush,leadership
usage=mixed fighter
unit_description="A noble by birth, the Outlaw Queen has learnt swordplay with the greatest generals and battle tactics with the greatest sages, making her both a great combatant and leader. However, she is the product of a failed aristocracy who has opted for the life of an Outlaw. She dreams of founding her own Queendom with the plunder she finds on the road, and she is ever so close to that goal."
get_hit_sound=groan.wav
[attack]
name=mace
type=impact
range=short
damage=9
number=4
icon=attacks/mace.png
[frame]
begin=-100
end=100
image=neutral-outlaw-queen-attack-mace.png
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[/attack]
[attack]
name=sling
type=impact
range=long
damage=7
number=3
icon=attacks/sling.png
[frame]
begin=-250
end=-50
image=neutral-outlaw-queen-attack-sling1.png
[/frame]
[frame]
begin=-50
end=50
image=neutral-outlaw-queen-attack-sling2.png
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=projectiles/stone.png
image_diagonal=projectiles/stone.png
[/missile_frame]
[/attack]
[/unit]

57
data/units/Peasant.cfg Normal file
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[unit]
name=Peasant
race=human
gender=male
image=neutral-peasant.png
image_defensive=neutral-peasant-defend.png
hitpoints=18
movement_type=smallfoot
movement=5
experience=23
level=0
alignment=lawful
advanceto=Spearman,Bowman
cost=7
usage=fighter
unit_description="Peasants are the backbone of the rural economy, and the soldiers of last resort. While not fearsome by nature, they will stubbornly defend their homes. However, if you're hurling peasants at your foes, you're clearly out of superior forces."
get_hit_sound=groan.wav
[attack]
name=Pitch Fork
type=pierce
range=short
damage=4
number=2
#XXX icon needed
icon=attacks/pitchfork.png
[frame]
begin=-100
end=100
image=neutral-peasant-attack.png
[/frame]
[/attack]
[attack]
name=Pitch Fork
type=pierce
range=long
damage=4
number=1
#XXX icon needed
icon=attacks/pitchfork.png
[sound]
time=-100
sound=spear.wav
[/sound]
#XXX animation needed
[frame]
begin=-100
end=100
image=neutral-peasant.png
[/frame]
[missile_frame]
begin=-100
end=0
image=projectiles/spear-n.png
image_diagonal=projectiles/spear-ne.png
[/missile_frame]
[/attack]
[/unit]

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[unit]
name=Warrior King
race=human
gender=male
image=human-king.png
image_defensive=human-king-defend.png
image_leading=human-king-leading.png
hitpoints=64
movement_type=armoredfoot
movement=6
experience=80
level=3
alignment=lawful
advanceto=null
cost=100
ability=leadership
usage=fighter
unit_description="As the leaders of the human Kingdoms, Kings are responsible for ruling and protecting their subjects. Kings can coordinate the attacks of level 1 and 2 units, thereby increasing their fighting efficiency."
get_hit_sound=groan.wav
#XXX Attack frames needed
[attack]
name=sword
type=blade
range=short
damage=8
number=5
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/attack]
[attack]
name=crossbow
type=pierce
range=long
damage=6
number=3
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image=projectiles/missile-n.png
image_diagonal=projectiles/missile-ne.png
[/missile_frame]
[/attack]
[/unit]

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