Made the enemy leader water-phobic instead of passive

This commit is contained in:
Benoît Timbert 2006-07-04 13:18:26 +00:00
parent 50944e7357
commit cac066bfeb
2 changed files with 18 additions and 2 deletions

View file

@ -3,7 +3,7 @@ Version 1.1.7+SVN:
* The South Guard :
* fixed a few broken image paths
* scenario 2 :
* made the enemy leader passive, so he won't charge fishes
* made the enemy leader water-phobic, so he won't charge fishes
* moved away a footpad so he won't steal the keep at turn #1
* Heir to the Throne
* fixed fire sword that can't be picked up (#6234)

View file

@ -94,7 +94,6 @@
grouping=no
{NO_SCOUTS}
village_value=3
passive_leader=yes
[/ai]
@ -149,6 +148,23 @@
{SG_CHANGE_TERRAIN 19 28 n}
#endif
#make Urza Nalmath water-phobic
[object]
silent=yes
[filter]
side=2
canrecruit=1
[/filter]
[effect]
apply_to=movement_costs
replace=true
[movement_costs]
deep_water=99
shallow_water=99
swamp_water=99
[/movement_costs]
[/effect]
[/object]
[/event]
[event]