Made the enemy leader water-phobic instead of passive
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2 changed files with 18 additions and 2 deletions
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@ -3,7 +3,7 @@ Version 1.1.7+SVN:
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* The South Guard :
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* fixed a few broken image paths
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* scenario 2 :
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* made the enemy leader passive, so he won't charge fishes
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* made the enemy leader water-phobic, so he won't charge fishes
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* moved away a footpad so he won't steal the keep at turn #1
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* Heir to the Throne
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* fixed fire sword that can't be picked up (#6234)
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@ -94,7 +94,6 @@
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grouping=no
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{NO_SCOUTS}
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village_value=3
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passive_leader=yes
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[/ai]
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@ -149,6 +148,23 @@
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{SG_CHANGE_TERRAIN 19 28 n}
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#endif
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#make Urza Nalmath water-phobic
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[object]
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silent=yes
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[filter]
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side=2
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canrecruit=1
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[/filter]
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[effect]
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apply_to=movement_costs
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replace=true
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[movement_costs]
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deep_water=99
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shallow_water=99
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swamp_water=99
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[/movement_costs]
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[/effect]
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[/object]
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[/event]
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[event]
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