Killed references to [illuminated_time] in the emacs file.

This commit is contained in:
Steven Panek 2011-10-13 03:56:55 +00:00
parent c8e89930a9
commit caba26c3c1

View file

@ -2,7 +2,7 @@
("value")
("map4" "map3" "map2" "map1" "log_file" "db_pass" "db_user" "db_name" "db_port" "db_ip" "faction2" "faction1" "ai_config2" "ai_config1" "number_of_tests" "arguments_to_wesnoth_binary" "path_to_wesnoth_binary" "invalidate_on_gamestate_change" "value" "name" "engine"))
(nil
("default" "po4a_langs" "ais" "advanced_preference" "language" "game_config" "schema" "part" "mask" "era" "theme" "test_key2" "test_key" "test_lead_space" "umc" "lobby_music" "generic_multiplayer" "set_menu_item" "multiplayer_side" "locale" "fonts" "tip" "gui" "window" "button_definition" "drawing_definition" "horizontal_scrollbar_definition" "image_definition" "horizontal_listbox_definition" "listbox_definition" "menubar_definition" "minimap_definition" "multi_page_definition" "panel_definition" "progress_bar_definition" "scroll_label_definition" "scrollbar_panel_definition" "slider_definition" "spacer_definition" "stacked_widget_definition" "text_box_definition" "text" "rectangle" "toggle_button_definition" "toggle_panel_definition" "tree_view_definition" "vertical_scrollbar_definition" "window_definition" "about" "help" "color_palette" "color_range" "sheath_weapon_anim" "post_movement_anim" "movement_anim" "pre_movement_anim" "sling_stone_frame" "water_frame" "flare_frame" "magic_missile_trail_3_frame" "magic_missile_trail_2_frame" "magic_missile_trail_1_frame" "magic_missile_frame" "halo_frame" "missile_frame" "standing_anim" "filter" "defend" "store_side" "fire_event" "unit_overlay" "else" "music" "set_variables" "topic" "section" "titlescreen_music" "brush" "hotkey" "editor_music" "editor_times" "editor_tool_hint" "allow_undo" "print" "label" "campaign_metadata" "remove_unit_overlay" "modify_unit" "leading_anim" "effect" "defense" "image" "leadership" "lua" "modifications" "store_unit" "gold" "sound" "message" "multiplayer" "item" "store_locations" "terrain" "story" "attack_anim" "attack" "abilities" "if" "editor_group" "terrain_type" "color_adjust" "scroll" "delay" "illuminated_time" "unstore_unit" "set_recruit" "kill" "not" "redraw" "capture_village" "heal_unit" "units" "objective" "recall" "clear_variable" "while" "set_variable" "unit_type" "binary_path" "campaign" "textdomain" "scenario" "aspect" "test" "event" "ai" "terrain_graphics" "unit")
("default" "po4a_langs" "ais" "advanced_preference" "language" "game_config" "schema" "part" "mask" "era" "theme" "test_key2" "test_key" "test_lead_space" "umc" "lobby_music" "generic_multiplayer" "set_menu_item" "multiplayer_side" "locale" "fonts" "tip" "gui" "window" "button_definition" "drawing_definition" "horizontal_scrollbar_definition" "image_definition" "horizontal_listbox_definition" "listbox_definition" "menubar_definition" "minimap_definition" "multi_page_definition" "panel_definition" "progress_bar_definition" "scroll_label_definition" "scrollbar_panel_definition" "slider_definition" "spacer_definition" "stacked_widget_definition" "text_box_definition" "text" "rectangle" "toggle_button_definition" "toggle_panel_definition" "tree_view_definition" "vertical_scrollbar_definition" "window_definition" "about" "help" "color_palette" "color_range" "sheath_weapon_anim" "post_movement_anim" "movement_anim" "pre_movement_anim" "sling_stone_frame" "water_frame" "flare_frame" "magic_missile_trail_3_frame" "magic_missile_trail_2_frame" "magic_missile_trail_1_frame" "magic_missile_frame" "halo_frame" "missile_frame" "standing_anim" "filter" "defend" "store_side" "fire_event" "unit_overlay" "else" "music" "set_variables" "topic" "section" "titlescreen_music" "brush" "hotkey" "editor_music" "editor_times" "editor_tool_hint" "allow_undo" "print" "label" "campaign_metadata" "remove_unit_overlay" "modify_unit" "leading_anim" "effect" "defense" "image" "leadership" "lua" "modifications" "store_unit" "gold" "sound" "message" "multiplayer" "item" "store_locations" "terrain" "story" "attack_anim" "attack" "abilities" "if" "editor_group" "terrain_type" "color_adjust" "scroll" "delay" "unstore_unit" "set_recruit" "kill" "not" "redraw" "capture_village" "heal_unit" "units" "objective" "recall" "clear_variable" "while" "set_variable" "unit_type" "binary_path" "campaign" "textdomain" "scenario" "aspect" "test" "event" "ai" "terrain_graphics" "unit")
("lan_server" "versions_accepted" "motd" "cut" "version" "future_string_7" "future_string_6" "future_string_5" "future_string_4" "future_string_3" "future_string_2" "future_string_1" "missile_halo_y" "missile_halo_x" "missile_offset" "water_start_time" "flare_start_time" "magic_missile_flare_start_time" "magic_missile_trail_3_start_time" "magic_missile_trail_2_start_time" "magic_missile_trail_1_start_time" "magic_missile_start_time" "missile_start_time" "sound_start_time" "start_time" "carryover_percentage" "carryover_add" "overlays" "blue" "red" "green" "flag_rgb" "female_names" "male_names" "caption" "border_size" "villages_per_scout" "income" "ctrl" "cmd" "cost" "require_amla" "description" "gender" "show_title" "flag_icon" "flag" "y" "color" "extra_recruit" "faction_from_recruit" "income_lock" "gold_lock" "team_lock" "persistence" "village_gold" "ellipse" "die_sound" "usage" "advances_to" "alignment" "level" "experience" "movement" "movement_type" "hitpoints" "image" "race" "profile" "persistent" "save_id" "map_data" "recruit" "unrenamable" "canrecruit" "name" "id" "type" "user_team_name" "team_name" "controller" "side" "background"))
("po4a_paths" nil nil)
("po4a_langs"
@ -953,8 +953,6 @@
("gender" "side" "type" "y" "x"))
("hide_unit" nil
("type" "y" "x"))
("illuminated_time" nil
("lawful_bonus" "image" "name" "id"))
("attack_sound_frame" nil
("sound"))
("poisoned_sound_frame" nil