The second part of the evacuation bug is fixed;

...once 0.9.1 is released I will close that bug...

I would have committed this earlier, but it changes some strings.
This commit is contained in:
Joseph Simmons 2005-04-12 22:36:26 +00:00
parent 6490ba3b4f
commit cab9388de4

View file

@ -224,61 +224,29 @@
y=16-19
letter=c
[/terrain]
[if]
[have_unit]
description=Gweddry
[store_unit]
[filter]
x=1-31,1-20
y=21-24,18-20
[/have_unit]
[else]
[message]
description=Gweddry
message= _ "Oops... I'm north of the bridge! That was bad planning on my part."
[/message]
[endlevel]
result=defeat
[/endlevel]
[/else]
[/if]
[if]
[have_unit]
description=Dacyn
x=1-31,1-20
y=21-24,18-20
[/have_unit]
[else]
[message]
description=Dacyn
message= _ "You idiot! You left me north of the bridge!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/else]
[/if]
[if]
[have_unit]
description=Owaec
x=1-31,1-20
y=21-24,18-20
[/have_unit]
[else]
[message]
description=Owaec
message= _ "I'm still north of the bridge, Gweddry! Why'd you blow it up!?!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/else]
[/if]
[/filter]
variable=temporary
kill=yes
[/store_unit]
[kill]
x=0-31
y=0-19
side=1
fire_event=yes
animate=yes
[/kill]
{FOREACH temporary i}
[unstore_unit]
variable=temporary[$i]
[/unstore_unit]
{NEXT i}
[clear_variable]
name=temporary
[/clear_variable]
[message]
description=Gweddry
message= _ "Good, we have escaped from these orcs. Now we have to go south. I think the undead probably aren't as numerous this far west, so we won't get immediately killed, anyway."