The second part of the evacuation bug is fixed;
...once 0.9.1 is released I will close that bug... I would have committed this earlier, but it changes some strings.
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1 changed files with 16 additions and 48 deletions
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@ -224,61 +224,29 @@
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y=16-19
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letter=c
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[/terrain]
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[if]
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[have_unit]
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description=Gweddry
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[store_unit]
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[filter]
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x=1-31,1-20
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y=21-24,18-20
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[/have_unit]
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[else]
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[message]
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description=Gweddry
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message= _ "Oops... I'm north of the bridge! That was bad planning on my part."
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[/message]
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[endlevel]
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result=defeat
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[/endlevel]
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[/else]
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[/if]
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[if]
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[have_unit]
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description=Dacyn
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x=1-31,1-20
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y=21-24,18-20
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[/have_unit]
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[else]
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[message]
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description=Dacyn
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message= _ "You idiot! You left me north of the bridge!"
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[/message]
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[endlevel]
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result=defeat
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[/endlevel]
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[/else]
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[/if]
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[if]
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[have_unit]
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description=Owaec
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x=1-31,1-20
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y=21-24,18-20
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[/have_unit]
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[else]
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[message]
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description=Owaec
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message= _ "I'm still north of the bridge, Gweddry! Why'd you blow it up!?!"
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[/message]
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[endlevel]
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result=defeat
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[/endlevel]
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[/else]
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[/if]
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[/filter]
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variable=temporary
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kill=yes
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[/store_unit]
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[kill]
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x=0-31
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y=0-19
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side=1
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fire_event=yes
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animate=yes
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[/kill]
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{FOREACH temporary i}
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[unstore_unit]
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variable=temporary[$i]
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[/unstore_unit]
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{NEXT i}
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[clear_variable]
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name=temporary
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[/clear_variable]
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[message]
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description=Gweddry
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message= _ "Good, we have escaped from these orcs. Now we have to go south. I think the undead probably aren't as numerous this far west, so we won't get immediately killed, anyway."
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