fixup 'fix [end_turn] in networked mp'

This commit is contained in:
gfgtdf 2015-03-05 18:39:11 +01:00
parent 04bbd3bcec
commit caa1e4d64f

View file

@ -449,7 +449,7 @@ void playmp_controller::send_user_choice()
void playmp_controller::process_network_data()
{
if(should_return_to_play_side()) {
if(end_turn_ == END_TURN_SYNCED || is_regular_game_end() || player_type_changed_) {
return;
}
turn_info::PROCESS_DATA_RESULT res = turn_info::PROCESS_CONTINUE;