Doxygen-fy a comment.
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@ -60,12 +60,12 @@ namespace game_events
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config cfg_;
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};
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// The game event manager loads the scenario configuration object,
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// and ensures that events are handled according to the
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// scenario configuration for its lifetime.
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//
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// Thus, a manager object should be created when a scenario is played,
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// and destroyed at the end of the scenario.
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/// The game event manager loads the scenario configuration object,
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/// and ensures that events are handled according to the
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/// scenario configuration for its lifetime.
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///
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/// Thus, a manager object should be created when a scenario is played,
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/// and destroyed at the end of the scenario.
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struct manager {
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/// Note that references will be maintained,
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/// and must remain valid for the life of the object.
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