Campaigns: Deploy Cutscene_Minimal theme for dialog only scenarios
Used for scenarios that are dialog only and use [endlevel] linger=no. Two scenarios in NR had linger=no added for Cutscene_Minimal use.
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24 changed files with 26 additions and 3 deletions
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@ -3,6 +3,7 @@
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[scenario]
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name= _ "Getting Help"
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map_data="{campaigns/Dead_Water/maps/Talking_To_Tyegea.map}"
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theme=Cutscene_Minimal
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id=11_Getting_Help
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next_scenario=12_Revenge
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[scenario]
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name= _ "Epilogue"
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map_data="{campaigns/Dead_Water/maps/Home_1.map}"
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theme=Cutscene_Minimal
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id=13_Epilogue
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next_scenario=null
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id=15_The_Council
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name= _ "The Council"
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map_data="{campaigns/Eastern_Invasion/maps/Throne_Room.map}"
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theme=Cutscene_Minimal
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turns=1
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next_scenario=16_Weldyn_under_Attack
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@ -3,6 +3,7 @@
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id=18_Epilogue
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name= _ "Epilogue"
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map_data="{campaigns/Eastern_Invasion/maps/Throne_Room.map}"
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theme=Cutscene_Minimal
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turns=1
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victory_when_enemies_defeated=no
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next_scenario=null
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@ -5,7 +5,7 @@
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map_data="{campaigns/Heir_To_The_Throne/maps/21_Elven_Council.map}"
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turns=1
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#theme=FullScreen
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theme=Cutscene_Minimal
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next_scenario=22_Return_to_Wesnoth
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@ -17,8 +17,7 @@
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turns=1
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snapshot=no
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next_scenario=14_Human_Alliance
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#TODO enable if that is supported again
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#theme=FullScreen
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theme=Cutscene_Minimal
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{SCENARIO_MUSIC the_deep_path.ogg}
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name= _ "Meeting With Dwarves"
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map_data="{campaigns/Northern_Rebirth/maps/02_02_Meeting_With_Dwarves.map}"
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next_scenario=03_To_the_Mines
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theme=Cutscene_Minimal
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{UNDERGROUND}
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name= _ "Dealings"
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map_data="{campaigns/Northern_Rebirth/maps/05a_02_Dealings.map}"
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next_scenario=06a_Old_Friend
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theme=Cutscene_Minimal
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{UNDERGROUND}
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@ -7,6 +7,7 @@
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next_scenario=null # Next was to be called 10b_New_Life
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victory_when_enemies_defeated=no
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map_data="{campaigns/Northern_Rebirth/maps/09b_Judgment.map}"
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theme=Cutscene_Minimal
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[story]
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[part]
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[endlevel]
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result=victory
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linger=no
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[/endlevel]
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[/event]
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[/scenario]
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@ -9,6 +9,7 @@
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next_scenario=null
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{INTRO_AND_SCENARIO_MUSIC "elf-land.ogg" "battle-epic.ogg"}
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turns=-1
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theme=Cutscene_Minimal
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# Short story
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[story]
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[part]
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[endlevel]
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result=victory
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replay_save=no
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linger=no
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[/endlevel]
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[/event]
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[/scenario]
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turns=1
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map_data="{campaigns/Sceptre_of_Fire/maps/2t_In_the_Dwarven_City.map}"
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next_scenario=3_Searching_for_the_Runecrafter
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theme=Cutscene_Minimal
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{SCENARIO_MUSIC underground.ogg}
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turns=1
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map_data="{campaigns/Sceptre_of_Fire/maps/3t_The_Council_Regathers.map}"
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next_scenario=4_Gathering_Materials
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theme=Cutscene_Minimal
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{SCENARIO_MUSIC underground.ogg}
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turns=1
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map_data="{campaigns/Sceptre_of_Fire/maps/4t_The_Jeweler.map}"
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next_scenario=5_Hills_of_the_Shorbear_Clan
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theme=Cutscene_Minimal
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{SCENARIO_MUSIC underground.ogg}
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id=Epilogue
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turns=1
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map_data="{campaigns/Sceptre_of_Fire/maps/Epilogue.map}"
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theme=Cutscene_Minimal
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{DEFAULT_SCHEDULE}
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@ -7,6 +7,7 @@
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turns=-1
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next_scenario=03_Strange_Allies
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victory_when_enemies_defeated=no
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theme=Cutscene_Minimal
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# Cutscene scenario. The map is of Hamel's audience chamber.
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# Much later in the campaign we'll use a sort of dark mirror image
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map_data="{campaigns/The_Hammer_of_Thursagan/maps/13_Epilogue.map}"
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turns=-1
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victory_when_enemies_defeated=no
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theme=Cutscene_Minimal
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{UNDERGROUND}
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name= _ "Return to Oldwood"
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map_data="{campaigns/The_Rise_Of_Wesnoth/maps/05_The_Oldwood.map}"
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turns=1
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theme=Cutscene_Minimal
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{DEFAULT_SCHEDULE}
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bonus=yes
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map_data="{campaigns/The_Rise_Of_Wesnoth/maps/11_Southbay_in_Winter.map}"
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turns=1
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theme=Cutscene_Minimal
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{DEFAULT_SCHEDULE}
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name= _ "The Ka’lian"
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map_data="{campaigns/The_Rise_Of_Wesnoth/maps/16_The_Kalian.map}"
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next_scenario=18_A_Spy_in_the_Woods
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theme=Cutscene_Minimal
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turns=30
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{AFTERNOON}
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next_scenario=19_The_Vanguard
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map_data="{campaigns/The_Rise_Of_Wesnoth/maps/16_The_Kalian.map}"
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turns=1
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theme=Cutscene_Minimal
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{AFTERNOON}
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next_scenario=22_The_Rise_of_Wesnoth
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map_data="{campaigns/The_Rise_Of_Wesnoth/maps/21_The_Plan.map}"
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turns=1
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theme=Cutscene_Minimal
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{AFTERNOON}
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next_scenario=null
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map_data="{campaigns/The_Rise_Of_Wesnoth/maps/21_The_Plan.map}"
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turns=1
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theme=Cutscene_Minimal
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{AFTERNOON}
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turns="-1"
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snapshot=no
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victory_when_enemies_defeated=no
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theme=Cutscene_Minimal
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{DAWN1}
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snapshot=no
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victory_when_enemies_defeated=no
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turns=-1
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theme=Cutscene_Minimal
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{DAWN1}
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