Stop explicitly redrawing in playmp_controller::play_human_turn()

Play_controller::play_slice() that the aforementioned function calls
redraws the game anyway. Calling redraw code from two places makes
profiling data harder to investigate.
This commit is contained in:
Jyrki Vesterinen 2017-11-26 15:22:22 +02:00
parent 090810a778
commit ca4cef633a

View file

@ -184,8 +184,6 @@ void playmp_controller::play_human_turn()
throw;
}
turn_data_.send_data();
gui_->draw();
}
}