TSG Scenario 2 : Made the enemy leader water-phobic instead of passive

Fix the changelog (some part was wiped out) (same as 2006-07-04T13:18:26Z!benoit.timbert@free.fr for 1.2)
This commit is contained in:
Benoît Timbert 2006-07-04 13:21:54 +00:00
parent 8f8c7eb686
commit ca25fa4332
2 changed files with 45 additions and 1 deletions

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@ -1,4 +1,32 @@
Version 1.3-svn:
* campaigns
* The South Guard :
* fixed a few broken image paths
* scenario 2 :
* made the enemy leader water-phobic, so he won't charge fishes
* moved away a footpad so he won't steal the keep at turn #1
* Heir to the Throne
* fixed fire sword that can't be picked up (#6234)
* increased income for Snow Plains enemy
* Home of the North Elves: only need to resist one turn, not all turns
* Under the Burning Suns:
* scenario 3: Undead leaders can't move on "very hard" difficulty
* The Rise of Wesnoth
* fixed several more portrait issues
* standardized "speaker" usage in messages
* language and i18n:
* updated translations: British English, Catalan, Czech, Dutch,
Finnish, French, German, Italian, Latin, Norwegian, Polish, Portuguese
(Brazil), Slovak, Swedish
* updated man pages: Swedish
* updated manual: Italian
* multiplayer maps:
* revised multiplayer maps: Caves fo the Basilisk, Charge, Hamlets,
Silverhead Crossing, 4p Moritori, Merkwuerdigliebe
* music & sound
* new or improved sounds: elf hit, yeti hit & die, magic missiles
* engine changes
* added healing animations
Version 1.1.7:
* campaigns

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@ -94,7 +94,6 @@
grouping=no
{NO_SCOUTS}
village_value=3
passive_leader=yes
[/ai]
@ -149,6 +148,23 @@
{SG_CHANGE_TERRAIN 19 28 n}
#endif
#make Urza Nalmath water-phobic
[object]
silent=yes
[filter]
side=2
canrecruit=1
[/filter]
[effect]
apply_to=movement_costs
replace=true
[movement_costs]
deep_water=99
shallow_water=99
swamp_water=99
[/movement_costs]
[/effect]
[/object]
[/event]
[event]