TSG Scenario 2 : Made the enemy leader water-phobic instead of passive
Fix the changelog (some part was wiped out) (same as 2006-07-04T13:18:26Z!benoit.timbert@free.fr for 1.2)
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28
changelog
28
changelog
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@ -1,4 +1,32 @@
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Version 1.3-svn:
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* campaigns
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* The South Guard :
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* fixed a few broken image paths
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* scenario 2 :
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* made the enemy leader water-phobic, so he won't charge fishes
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* moved away a footpad so he won't steal the keep at turn #1
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* Heir to the Throne
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* fixed fire sword that can't be picked up (#6234)
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* increased income for Snow Plains enemy
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* Home of the North Elves: only need to resist one turn, not all turns
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* Under the Burning Suns:
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* scenario 3: Undead leaders can't move on "very hard" difficulty
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* The Rise of Wesnoth
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* fixed several more portrait issues
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* standardized "speaker" usage in messages
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* language and i18n:
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* updated translations: British English, Catalan, Czech, Dutch,
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Finnish, French, German, Italian, Latin, Norwegian, Polish, Portuguese
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(Brazil), Slovak, Swedish
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* updated man pages: Swedish
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* updated manual: Italian
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* multiplayer maps:
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* revised multiplayer maps: Caves fo the Basilisk, Charge, Hamlets,
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Silverhead Crossing, 4p Moritori, Merkwuerdigliebe
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* music & sound
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* new or improved sounds: elf hit, yeti hit & die, magic missiles
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* engine changes
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* added healing animations
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Version 1.1.7:
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* campaigns
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@ -94,7 +94,6 @@
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grouping=no
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{NO_SCOUTS}
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village_value=3
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passive_leader=yes
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[/ai]
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@ -149,6 +148,23 @@
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{SG_CHANGE_TERRAIN 19 28 n}
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#endif
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#make Urza Nalmath water-phobic
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[object]
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silent=yes
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[filter]
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side=2
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canrecruit=1
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[/filter]
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[effect]
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apply_to=movement_costs
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replace=true
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[movement_costs]
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deep_water=99
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shallow_water=99
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swamp_water=99
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[/movement_costs]
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[/effect]
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[/object]
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[/event]
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[event]
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