made the editor compilable

This commit is contained in:
Dave White 2003-11-25 06:01:52 +00:00
parent db61d39a60
commit ca229eea43

View file

@ -11,6 +11,7 @@
*/
#include "SDL.h"
#include "SDL_keysym.h"
#include "../actions.hpp"
#include "../ai.hpp"
@ -22,7 +23,7 @@
#include "../gamestatus.hpp"
#include "../key.hpp"
#include "../language.hpp"
#include "../menu.hpp"
#include "../widgets/menu.hpp"
#include "../pathfind.hpp"
#include "../playlevel.hpp"
#include "../team.hpp"
@ -46,7 +47,7 @@ int main(int argc, char** argv)
}
preproc_map defines_map;
defines_map["MEDIUM"] = preproc_symbol;
defines_map["MEDIUM"] = preproc_define();
config cfg(preprocess_file("data/game.cfg",&defines_map));
set_language("English", cfg);
@ -102,13 +103,13 @@ int main(int argc, char** argv)
if(key[SDLK_RIGHT] || mousex == gui.x()-1)
gui.scroll(scroll_speed,0.0);
if(key[SDLK_Z])
if(key[SDLK_z])
gui.zoom(zoom_amount);
if(key[SDLK_X])
if(key[SDLK_x])
gui.zoom(-zoom_amount);
if(key[SDLK_D])
if(key[SDLK_d])
gui.default_zoom();
gui.highlight_hex(gui.hex_clicked_on(mousex,mousey));
@ -146,7 +147,7 @@ int main(int argc, char** argv)
}
SDL_Delay(20);
pump_events();
events::pump();
}
system("pwd");