Fix wesnoth.schedule.get_time_of_day with a turn number

This commit is contained in:
Celtic Minstrel 2021-06-25 13:49:04 -04:00
parent 9328c97352
commit ca0534f150

View file

@ -1118,10 +1118,10 @@ int game_lua_kernel::intf_get_time_of_day(lua_State *L)
}
if(lua_isnumber(L, 2)) {
for_turn = luaL_checkinteger(L, 1);
for_turn = luaL_checkinteger(L, 2);
int number_of_turns = tod_man().number_of_turns();
if(for_turn < 1 || (number_of_turns != -1 && for_turn > number_of_turns)) {
return luaL_argerror(L, 1, "turn number out of range");
return luaL_argerror(L, 2, "turn number out of range");
}
}