Clarified some server messages (hopefully..).

This commit is contained in:
Gunter Labes 2008-09-07 19:38:36 +00:00
parent 7f1e95f9fa
commit ca04341e82

View file

@ -472,7 +472,7 @@ void server::run() {
// Then client would reconnect to new server automaticaly.
// This would also allow server to move to new port or address if there is need
process_command("msg All games ended. Shutting down now. Reconnect to the new server.", "system");
process_command("msg All games ended. Shutting down now. Reconnect to the new server instance.", "system");
throw network::error("shut down");
}
if (config_reload == 1) {
@ -925,7 +925,7 @@ std::string server::process_command(const std::string& query, const std::string&
input_.reset();
// start new server
start_new_server();
process_command("msg The server has been restarted. You may finish your games but can't start new ones and new players can't join this server.", issuer_name);
process_command("msg The server has been restarted. You may finish current games but can't start new ones and new players can't join this (old) server instance. (So if a player of your game disconnects you have to save, reconnect and reload the game on the new server instance. It is actually recommended to do that right away.)", issuer_name);
out << "New server started.";
}
} else if (command == "help") {