Clarified some server messages (hopefully..).
This commit is contained in:
parent
7f1e95f9fa
commit
ca04341e82
1 changed files with 2 additions and 2 deletions
|
@ -472,7 +472,7 @@ void server::run() {
|
|||
// Then client would reconnect to new server automaticaly.
|
||||
// This would also allow server to move to new port or address if there is need
|
||||
|
||||
process_command("msg All games ended. Shutting down now. Reconnect to the new server.", "system");
|
||||
process_command("msg All games ended. Shutting down now. Reconnect to the new server instance.", "system");
|
||||
throw network::error("shut down");
|
||||
}
|
||||
if (config_reload == 1) {
|
||||
|
@ -925,7 +925,7 @@ std::string server::process_command(const std::string& query, const std::string&
|
|||
input_.reset();
|
||||
// start new server
|
||||
start_new_server();
|
||||
process_command("msg The server has been restarted. You may finish your games but can't start new ones and new players can't join this server.", issuer_name);
|
||||
process_command("msg The server has been restarted. You may finish current games but can't start new ones and new players can't join this (old) server instance. (So if a player of your game disconnects you have to save, reconnect and reload the game on the new server instance. It is actually recommended to do that right away.)", issuer_name);
|
||||
out << "New server started.";
|
||||
}
|
||||
} else if (command == "help") {
|
||||
|
|
Loading…
Add table
Reference in a new issue