Fix bug #11348, don't try to use level_ for "Load Game"

This commit is contained in:
Isaac Clerencia Perez 2004-12-19 14:53:12 +00:00
parent 891ad093b2
commit c9f619133b

View file

@ -455,7 +455,7 @@ lobby::RESULT multiplayer_game_setup_dialog::process()
(*level_)["modify_placing"] = "true";
}
if(map_changed) {
if(map_changed && (scenario_data_.child("side") != NULL)) {
generator_settings_->hide(generator_ == NULL);
regenerate_map_->hide(generator_ == NULL);