Fix bug #11348, don't try to use level_ for "Load Game"
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@ -455,7 +455,7 @@ lobby::RESULT multiplayer_game_setup_dialog::process()
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(*level_)["modify_placing"] = "true";
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}
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if(map_changed) {
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if(map_changed && (scenario_data_.child("side") != NULL)) {
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generator_settings_->hide(generator_ == NULL);
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regenerate_map_->hide(generator_ == NULL);
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