Kill an old, obsolete and unused function (remove only one footstep)

This commit is contained in:
Ali El Gariani 2007-12-17 18:32:10 +00:00
parent ec62ad9c4a
commit c9e457eb44
2 changed files with 0 additions and 11 deletions

View file

@ -883,14 +883,6 @@ void game_display::set_route(const paths::route* route)
invalidate_route();
}
void game_display::remove_footstep(const gamemap::location& loc)
{
const std::vector<gamemap::location>::iterator it = std::find(route_.steps.begin(),route_.steps.end(),loc);
if(it != route_.steps.end()) {
route_.steps.erase(it);
}
}
void game_display::float_label(const gamemap::location& loc, const std::string& text,
int red, int green, int blue)
{

View file

@ -90,9 +90,6 @@ public:
//! If NULL, no route is displayed. route does not have to remain valid after being set.
void set_route(const paths::route* route);
//! Function to remove a footstep from a specific location
void remove_footstep(const gamemap::location& loc);
//! Function to float a label above a tile
void float_label(const gamemap::location& loc, const std::string& text,
int red, int green, int blue);