game_state -> saved_game in test_mp_connect.cpp
my local build doesn't include this file so i didn't notice.
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1 changed files with 4 additions and 3 deletions
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@ -21,6 +21,7 @@
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#include "multiplayer_connect.hpp"
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#include "multiplayer_ui.hpp"
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#include "hotkey/hotkey_manager.hpp"
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#include "saved_game.hpp"
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#include <boost/foreach.hpp>
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#include <boost/scoped_ptr.hpp>
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@ -39,7 +40,7 @@ public:
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class test_mp_connect_engine : public mp::connect_engine {
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public:
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test_mp_connect_engine(game_display& disp, game_state& gamestate,
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test_mp_connect_engine(game_display& disp, saved_game& gamestate,
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const mp_game_settings& params) :
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mp::connect_engine(disp, gamestate, params, true, true)
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{}
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@ -52,7 +53,7 @@ namespace {
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boost::scoped_ptr<game_display> disp;
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boost::scoped_ptr<mp_game_settings> params;
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boost::scoped_ptr<game_state> state;
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boost::scoped_ptr<saved_game> state;
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}
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@ -74,7 +75,7 @@ struct mp_connect_fixture {
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false));
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config_manager->init_game_config(game_config_manager::NO_FORCE_RELOAD);
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state.reset(new game_state());
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state.reset(new saved_game());
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state->classification().campaign_type = game_classification::MULTIPLAYER;
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config_manager->load_game_config_for_game(state->classification());
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