EI S11: Fixed missing prisoners (fixes #3237)

The problem was introduced by commit 0f511e8 due to the [modify_unit] tag apparently causing prisoners to disappear because technically they were duplicates as they had merely been unstored and still existed on the recall list as well.
This commit is contained in:
ln-zookeeper 2018-06-12 23:16:44 +03:00
parent d05de7ced8
commit c9bb31d1cc

View file

@ -317,11 +317,11 @@
[/variable]
[then]
[unstore_unit]
variable=possible_prisoners[0]
[recall]
find_in=possible_prisoners[0]
x,y=$this_item.x,$this_item.y
find_vacant=yes
[/unstore_unit]
show=no
[/recall]
{CLEAR_VARIABLE possible_prisoners[0]}
[/then]