Reverted core leadership back to its normal form.

The THoT loremaster line still needs to adjust accordingly.
This commit is contained in:
Lari Nieminen 2008-03-26 10:46:29 +00:00
parent 03a5505e4e
commit c9b3d224cb
2 changed files with 41 additions and 31 deletions

View file

@ -101,12 +101,14 @@ This unit's resistances are doubled, up to a maximum of 50%, when defending. Vul
# Canned definition of the Leadership (level 1) ability to be included in an
# [abilities] clause.
[leadership]
id=leadership1
id=leadership
value=25
cumulative=no
name= _ "leadership 1"
description= _ "Leadership 1:
This unit can lead friendly level zero units that are next to it, making them fight better. Adjacent friendly units of level zero will do 25% more damage in battle."
name= _ "leadership"
description= _ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -121,12 +123,14 @@ This unit can lead friendly level zero units that are next to it, making them fi
# Canned definition of the Leadership (level 2) ability to be included in an
# [abilities] clause.
[leadership]
id=leadership2
id=leadership
value=50
cumulative=no
name= _ "leadership 2"
description= _ "Leadership 2:
This unit can lead friendly L0 or L1 units that are next to it, making them fight better. Adjacent friendly units of L1 will do 25% more damage; L0 units will do 50% more."
name= _ "leadership"
description= _ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -136,7 +140,7 @@ This unit can lead friendly L0 or L1 units that are next to it, making them figh
[/affect_adjacent]
[/leadership]
[leadership]
id=leadership2
id=leadership
value=25
cumulative=no
affect_self=no
@ -153,12 +157,14 @@ This unit can lead friendly L0 or L1 units that are next to it, making them figh
# Canned definition of the Leadership (level 3) ability to be included in an
# [abilities] clause.
[leadership]
id=leadership3
id=leadership
value=75
cumulative=no
name= _ "leadership 3"
description= _ "Leadership 3:
This unit can lead friendly L0, L1, or L2 units that are next to it, making them fight better. Adjacent friendly units of L2 will do more 25% more damage; L1 units will do 50% more, and L0 will do 75% more."
name= _ "leadership"
description= _ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -168,7 +174,7 @@ This unit can lead friendly L0, L1, or L2 units that are next to it, making them
[/affect_adjacent]
[/leadership]
[leadership]
id=leadership3
id=leadership
value=50
cumulative=no
affect_self=no
@ -180,7 +186,7 @@ This unit can lead friendly L0, L1, or L2 units that are next to it, making them
[/affect_adjacent]
[/leadership]
[leadership]
id=leadership3
id=leadership
value=25
cumulative=no
affect_self=no
@ -197,12 +203,14 @@ This unit can lead friendly L0, L1, or L2 units that are next to it, making them
# Canned definition of the Leadership (level 4) ability to be included in an
# [abilities] clause.
[leadership]
id=leadership4
id=leadership
value=100
cumulative=no
name= _ "leadership 4"
description= _ "Leadership 4:
This unit can lead friendly L0, L1, L2, or L3 units that are next to it, making them fight better. Adjacent friendly units of L3 will do more 25% more damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do 100% more."
name= _ "leadership"
description= _ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -212,7 +220,7 @@ This unit can lead friendly L0, L1, L2, or L3 units that are next to it, making
[/affect_adjacent]
[/leadership]
[leadership]
id=leadership4
id=leadership
value=75
cumulative=no
affect_self=no
@ -224,7 +232,7 @@ This unit can lead friendly L0, L1, L2, or L3 units that are next to it, making
[/affect_adjacent]
[/leadership]
[leadership]
id=leadership4
id=leadership
value=50
cumulative=no
affect_self=no
@ -236,7 +244,7 @@ This unit can lead friendly L0, L1, L2, or L3 units that are next to it, making
[/affect_adjacent]
[/leadership]
[leadership]
id=leadership4
id=leadership
value=25
cumulative=no
affect_self=no
@ -253,12 +261,14 @@ This unit can lead friendly L0, L1, L2, or L3 units that are next to it, making
# Canned definition of the Leadership (level 5) ability to be included in an
# [abilities] clause.
[leadership]
id=leadership5
id=leadership
value=125
cumulative=no
name= _ "leadership 5"
description= _ "Leadership 5:
This unit can lead friendly L0, L1, L2, L3, or L4 units that are next to it, making them fight better. Adjacent friendly units of L4 will do more 25% more damage; L3 units will do 50% more, L2 will do 75% more, L1 units will do 100% more, and L0 will do 125% more."
name= _ "leadership"
description= _ "Leadership:
This unit can lead friendly units that are next to it, making them fight better.
Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
affect_self=no
[affect_adjacent]
adjacent=n,ne,se,s,sw,nw
@ -268,7 +278,7 @@ This unit can lead friendly L0, L1, L2, L3, or L4 units that are next to it, mak
[/affect_adjacent]
[/leadership]
[leadership]
id=leadership5
id=leadership
value=100
cumulative=no
affect_self=no
@ -280,7 +290,7 @@ This unit can lead friendly L0, L1, L2, L3, or L4 units that are next to it, mak
[/affect_adjacent]
[/leadership]
[leadership]
id=leadership5
id=leadership
value=75
cumulative=no
affect_self=no
@ -292,7 +302,7 @@ This unit can lead friendly L0, L1, L2, L3, or L4 units that are next to it, mak
[/affect_adjacent]
[/leadership]
[leadership]
id=leadership5
id=leadership
value=50
cumulative=no
affect_self=no
@ -304,7 +314,7 @@ This unit can lead friendly L0, L1, L2, L3, or L4 units that are next to it, mak
[/affect_adjacent]
[/leadership]
[leadership]
id=leadership5
id=leadership
value=25
cumulative=no
affect_self=no

View file

@ -26,7 +26,7 @@ Special Notes:"#enddef
_" The steadiness of this unit reduces damage from some attacks, but only while defending."#enddef
#define SPECIAL_NOTES_LEADERSHIP
_" The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of below the leadership level."#enddef
_" The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."#enddef
#define SPECIAL_NOTES_SKIRMISHER
_" This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them."#enddef