Reverted core leadership back to its normal form.
The THoT loremaster line still needs to adjust accordingly.
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2 changed files with 41 additions and 31 deletions
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@ -101,12 +101,14 @@ This unit's resistances are doubled, up to a maximum of 50%, when defending. Vul
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# Canned definition of the Leadership (level 1) ability to be included in an
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# [abilities] clause.
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[leadership]
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id=leadership1
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id=leadership
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value=25
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cumulative=no
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name= _ "leadership 1"
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description= _ "Leadership 1:
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This unit can lead friendly level zero units that are next to it, making them fight better. Adjacent friendly units of level zero will do 25% more damage in battle."
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name= _ "leadership"
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description= _ "Leadership:
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This unit can lead friendly units that are next to it, making them fight better.
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Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -121,12 +123,14 @@ This unit can lead friendly level zero units that are next to it, making them fi
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# Canned definition of the Leadership (level 2) ability to be included in an
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# [abilities] clause.
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[leadership]
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id=leadership2
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id=leadership
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value=50
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cumulative=no
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name= _ "leadership 2"
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description= _ "Leadership 2:
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This unit can lead friendly L0 or L1 units that are next to it, making them fight better. Adjacent friendly units of L1 will do 25% more damage; L0 units will do 50% more."
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name= _ "leadership"
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description= _ "Leadership:
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This unit can lead friendly units that are next to it, making them fight better.
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Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -136,7 +140,7 @@ This unit can lead friendly L0 or L1 units that are next to it, making them figh
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership2
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id=leadership
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value=25
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cumulative=no
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affect_self=no
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@ -153,12 +157,14 @@ This unit can lead friendly L0 or L1 units that are next to it, making them figh
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# Canned definition of the Leadership (level 3) ability to be included in an
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# [abilities] clause.
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[leadership]
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id=leadership3
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id=leadership
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value=75
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cumulative=no
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name= _ "leadership 3"
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description= _ "Leadership 3:
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This unit can lead friendly L0, L1, or L2 units that are next to it, making them fight better. Adjacent friendly units of L2 will do more 25% more damage; L1 units will do 50% more, and L0 will do 75% more."
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name= _ "leadership"
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description= _ "Leadership:
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This unit can lead friendly units that are next to it, making them fight better.
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Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -168,7 +174,7 @@ This unit can lead friendly L0, L1, or L2 units that are next to it, making them
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership3
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id=leadership
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value=50
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cumulative=no
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affect_self=no
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@ -180,7 +186,7 @@ This unit can lead friendly L0, L1, or L2 units that are next to it, making them
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership3
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id=leadership
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value=25
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cumulative=no
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affect_self=no
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@ -197,12 +203,14 @@ This unit can lead friendly L0, L1, or L2 units that are next to it, making them
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# Canned definition of the Leadership (level 4) ability to be included in an
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# [abilities] clause.
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[leadership]
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id=leadership4
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id=leadership
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value=100
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cumulative=no
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name= _ "leadership 4"
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description= _ "Leadership 4:
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This unit can lead friendly L0, L1, L2, or L3 units that are next to it, making them fight better. Adjacent friendly units of L3 will do more 25% more damage; L2 units will do 50% more, L1 will do 75% more, and L0 units will do 100% more."
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name= _ "leadership"
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description= _ "Leadership:
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This unit can lead friendly units that are next to it, making them fight better.
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Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -212,7 +220,7 @@ This unit can lead friendly L0, L1, L2, or L3 units that are next to it, making
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership4
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id=leadership
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value=75
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cumulative=no
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affect_self=no
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@ -224,7 +232,7 @@ This unit can lead friendly L0, L1, L2, or L3 units that are next to it, making
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership4
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id=leadership
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value=50
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cumulative=no
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affect_self=no
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@ -236,7 +244,7 @@ This unit can lead friendly L0, L1, L2, or L3 units that are next to it, making
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership4
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id=leadership
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value=25
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cumulative=no
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affect_self=no
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@ -253,12 +261,14 @@ This unit can lead friendly L0, L1, L2, or L3 units that are next to it, making
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# Canned definition of the Leadership (level 5) ability to be included in an
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# [abilities] clause.
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[leadership]
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id=leadership5
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id=leadership
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value=125
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cumulative=no
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name= _ "leadership 5"
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description= _ "Leadership 5:
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This unit can lead friendly L0, L1, L2, L3, or L4 units that are next to it, making them fight better. Adjacent friendly units of L4 will do more 25% more damage; L3 units will do 50% more, L2 will do 75% more, L1 units will do 100% more, and L0 will do 125% more."
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name= _ "leadership"
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description= _ "Leadership:
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This unit can lead friendly units that are next to it, making them fight better.
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Adjacent friendly units of lower level will do more damage in battle. When a unit adjacent to, of a lower level than, and on the same side as a unit with Leadership engages in combat, its attacks do 25% more damage times the difference in their levels."
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affect_self=no
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[affect_adjacent]
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adjacent=n,ne,se,s,sw,nw
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@ -268,7 +278,7 @@ This unit can lead friendly L0, L1, L2, L3, or L4 units that are next to it, mak
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership5
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id=leadership
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value=100
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cumulative=no
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affect_self=no
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@ -280,7 +290,7 @@ This unit can lead friendly L0, L1, L2, L3, or L4 units that are next to it, mak
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership5
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id=leadership
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value=75
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cumulative=no
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affect_self=no
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@ -292,7 +302,7 @@ This unit can lead friendly L0, L1, L2, L3, or L4 units that are next to it, mak
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership5
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id=leadership
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value=50
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cumulative=no
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affect_self=no
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@ -304,7 +314,7 @@ This unit can lead friendly L0, L1, L2, L3, or L4 units that are next to it, mak
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[/affect_adjacent]
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[/leadership]
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[leadership]
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id=leadership5
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id=leadership
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value=25
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cumulative=no
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affect_self=no
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@ -26,7 +26,7 @@ Special Notes:"#enddef
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_" The steadiness of this unit reduces damage from some attacks, but only while defending."#enddef
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#define SPECIAL_NOTES_LEADERSHIP
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_" The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of below the leadership level."#enddef
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_" The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."#enddef
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#define SPECIAL_NOTES_SKIRMISHER
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_" This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them."#enddef
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