Remove Lua kernel from resources before game_events

This is how it's done in reset_gamestate, and it's consistently assigned into resources after game_events. Being different can only be wrong.
This commit is contained in:
Celtic Minstrel 2022-07-01 13:46:32 -04:00
parent ab9fb12d24
commit c972b393d6

View file

@ -126,8 +126,8 @@ static void clear_resources()
resources::filter_con = nullptr;
resources::gameboard = nullptr;
resources::gamedata = nullptr;
resources::game_events = nullptr;
resources::lua_kernel = nullptr;
resources::game_events = nullptr;
resources::persist = nullptr;
resources::soundsources = nullptr;
resources::tod_manager = nullptr;