Remove Lua kernel from resources before game_events
This is how it's done in reset_gamestate, and it's consistently assigned into resources after game_events. Being different can only be wrong.
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@ -126,8 +126,8 @@ static void clear_resources()
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resources::filter_con = nullptr;
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resources::gameboard = nullptr;
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resources::gamedata = nullptr;
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resources::game_events = nullptr;
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resources::lua_kernel = nullptr;
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resources::game_events = nullptr;
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resources::persist = nullptr;
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resources::soundsources = nullptr;
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resources::tod_manager = nullptr;
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