HttT S11 Improved reinforcements
Use radius for warning zones. Allow water approach, so no warning is given to sea monsters unless they move onto the beach. Put units in place instead of smooshed to left edge of map. Adjust the warning comments. Actually swarm the attacker. Add a swarm if Li'sar is attacked. No comment unless Li'sar is killed by one of Konrad's forces.
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1 changed files with 87 additions and 31 deletions
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@ -300,50 +300,84 @@
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[/set_variable]
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[/event]
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#if the players marches over to Li'sar's keep, reinforcements appear
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#if someone marches over to Li'sar's keep, reinforcements appear
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[event]
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name=moveto
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[filter]
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side=1
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x=0-16
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y=23-34
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[not]
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side=2
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[/not]
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[/filter]
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[filter_condition]
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[have_unit]
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id="Li’sar"
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[/have_unit]
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[have_location]
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x,y=$x1,$y1
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[and]
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x,y=5,27
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radius=11
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[/and]
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[not]
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terrain="Wo,Ww"
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[/not]
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[/have_location]
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[/filter_condition]
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[message]
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type=Royal Guard
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message= _ "Stop! You shall not pass!"
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[/message]
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{FORD_GUARD 1 29}
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{FORD_GUARD 1 29}
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{FORD_GUARD 1 29}
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{FORD_GUARD 1 29}
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{FORD_GUARD 1 29}
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{FORD_GUARD 1 29}
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{FORD_GUARD 1 29}
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{FORD_GUARD 1 29}
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{FORD_GUARD 1 29}
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{FORD_GUARD 1 29}
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{FORD_GUARD 1 27}
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{FORD_GUARD 1 25}
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{FORD_GUARD 7 24}
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{FORD_GUARD 9 25}
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{FORD_GUARD 9 27}
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{FORD_GUARD 9 29}
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{FORD_GUARD 7 30}
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{FORD_GUARD 5 31}
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{FORD_GUARD 3 30}
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[/event]
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#getting closer --> more reinforcements
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[event]
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name=moveto
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[filter]
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side=1
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x=2-9
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y=24-30
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[not]
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side=2
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[/not]
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[/filter]
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[filter_condition]
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[have_unit]
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id="Li’sar"
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[/have_unit]
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[have_location]
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x,y=$x1,$y1
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[and]
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x,y=5,27
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radius=4
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[/and]
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[not]
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terrain="Wo,Ww"
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[/not]
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[/have_location]
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[/filter_condition]
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[message]
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side=2
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[not]
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id="Li'sar"
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[/not]
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message= _ "Stop! You shall not pass! Quick, reinforcements, protect the Princess!"
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message= _ "Quick, reinforcements, protect the Princess!"
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[/message]
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{FORD_GUARD 1 27}
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{FORD_GUARD 1 27}
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{FORD_GUARD 1 27}
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{FORD_GUARD 1 27}
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{FORD_GUARD 1 27}
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{FORD_GUARD 1 27}
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{FORD_GUARD 5 25}
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{FORD_GUARD 7 26}
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{FORD_GUARD 7 28}
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{FORD_GUARD 5 29}
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{FORD_GUARD 3 28}
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{FORD_GUARD 3 26}
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[/event]
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#if the player dares attack Li'sar's escort, they are pounced on by
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#if anyone dares attack Li'sar's escort, they are pounced on by
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#many Royal Guards
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[event]
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name=attack
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@ -352,14 +386,33 @@
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[/filter_second]
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[message]
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speaker=second_unit
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message= _ "Stop! You shall not pass! Quick, reinforcements, protect the Princess!"
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message= _ "Quick, reinforcements!"
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[/message]
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{FORD_GUARD 5 27}
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{FORD_GUARD 5 27}
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{FORD_GUARD 5 27}
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{FORD_GUARD 5 27}
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{FORD_GUARD 5 27}
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{FORD_GUARD 5 27}
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{FORD_GUARD $x1 $y1}
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{FORD_GUARD $x1 $y1}
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{FORD_GUARD $x1 $y1}
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{FORD_GUARD $x1 $y1}
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{FORD_GUARD $x1 $y1}
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[/event]
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#Geez, talk about not taking a hint ...
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[event]
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name=attack
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[filter_second]
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id="Li'sar"
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[/filter_second]
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[message]
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side=2
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[not]
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id="Li'sar"
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[/not]
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message= _ "Protect the Princess!"
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[/message]
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{FORD_GUARD $x1 $y1}
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{FORD_GUARD $x1 $y1}
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{FORD_GUARD $x1 $y1}
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{FORD_GUARD $x1 $y1}
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{FORD_GUARD $x1 $y1}
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[/event]
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# Defeating Li'sar just sends her away
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@ -368,6 +421,9 @@
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[filter]
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id="Li'sar"
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[/filter]
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[filter_second]
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side=1
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[/filter_second]
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[message]
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speaker="Li'sar"
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{LISAR_VARIATION defeat}
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