AI: do not use village hunt CA in any AI config

The algorithm used in this CA is too simple to work reliably in a general setting, it tends to send whole groups of units toward small numbers of villages, or even individual ones. In its current version, it should not be used at all, not even in the Experimental AI. The recommended way to emphasize village hunting is to set the village_value aspect to a larger-than-default value and let the move-to-targets CA take care of it.

We are, however, leaving the CA code and the macros in place for potential future work.
This commit is contained in:
mattsc 2019-12-07 14:02:52 -08:00
parent 009a9ef2da
commit c93b1db30a
3 changed files with 0 additions and 4 deletions

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@ -27,7 +27,6 @@
{AI_CA_PLACE_HEALERS}
{AI_CA_HEALING}
{AI_CA_VILLAGES}
{AI_CA_VILLAGE_HUNT}
{AI_CA_MOVE_TO_TARGETS}
{AI_CA_LEADER_SHARES_KEEP}
{AI_CA_MOVE_TO_ANY_ENEMY}

View file

@ -28,7 +28,6 @@
{AI_CA_PLACE_HEALERS}
{AI_CA_HEALING}
#{AI_CA_VILLAGES}
{AI_CA_VILLAGE_HUNT}
{AI_CA_MOVE_TO_TARGETS}
{AI_CA_LEADER_SHARES_KEEP}
{AI_CA_MOVE_TO_ANY_ENEMY}

View file

@ -544,7 +544,6 @@
{AI_CA_PLACE_HEALERS}
{AI_CA_HEALING}
#{AI_CA_VILLAGES}
{AI_CA_VILLAGE_HUNT}
{AI_CA_MOVE_TO_TARGETS}
{AI_CA_LEADER_SHARES_KEEP}
{AI_CA_MOVE_TO_ANY_ENEMY}
@ -584,7 +583,6 @@
{AI_CA_PLACE_HEALERS}
{AI_CA_HEALING}
#{AI_CA_VILLAGES}
{AI_CA_VILLAGE_HUNT}
{AI_CA_MOVE_TO_TARGETS}
{AI_CA_LEADER_SHARES_KEEP}
{AI_CA_MOVE_TO_ANY_ENEMY}