tips: Add a tip about allied healing
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@ -261,6 +261,11 @@
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text= _ "Some higher-level units have inimitable abilities such as <i>Leadership</i>, <i>Cures</i>, or <i>Nightstalk</i>. Obtaining those units early can make a big difference in a campaign."
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source= _ "<i>― Sir Gerrick of Westin, 607YW</i>"
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[/tip]
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[tip]
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text= _ "If a unit is positioned next to healers from two allied sides, the unit will be healed on both sides' turns. This way, a unit can be healed faster than otherwise possible."
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# po: Translate the word "Flight" as in Wings of Victory
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source= _ "<i>― Vank of Galun’s Flight, 6YW</i>"
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[/tip]
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#ifdef __UNUSED__
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[tip]
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text= _ "<i>Feral</i> units, such as Bats and wild animals, will avoid villages. Even if they occupy a village hex, they do not gain any defensive benefits from the village, although they will still be healed."
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