Relocate an apparently orphaned comment

This commit is contained in:
Ignacio R. Morelle 2008-08-23 20:42:44 +00:00
parent 9d80dc43bc
commit c91c382197

View file

@ -63,9 +63,7 @@ public:
void set_specials_context(const gamemap::location& loc,const gamemap::location& dloc, const unit& un, bool attacker =true) const;
bool has_special_by_id(const std::string& special) const;
//this function returns a random animation out of the possible
//animations for this attack. It will not return the same attack
//each time.
bool matches_filter(const config& cfg,bool self=false) const;
bool apply_modification(const config& cfg,std::string* description);
bool describe_modification(const config& cfg,std::string* description);
@ -89,6 +87,9 @@ public:
bool special_affects_self(const config& cfg) const;
config cfg_;
//this function returns a random animation out of the possible
//animations for this attack. It will not return the same attack
//each time.
const unit_animation* animation(const game_display& disp, const gamemap::location& loc,const unit* my_unit,const unit_animation::hit_type hit,const attack_type* secondary_attack,int swing_num,int damage) const;
// made public to ease backward compatibility for WML syntax
// to be removed (with all corresponding code once 1.3.6 is reached