Relocate an apparently orphaned comment
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1 changed files with 4 additions and 3 deletions
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@ -63,9 +63,7 @@ public:
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void set_specials_context(const gamemap::location& loc,const gamemap::location& dloc, const unit& un, bool attacker =true) const;
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bool has_special_by_id(const std::string& special) const;
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//this function returns a random animation out of the possible
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//animations for this attack. It will not return the same attack
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//each time.
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bool matches_filter(const config& cfg,bool self=false) const;
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bool apply_modification(const config& cfg,std::string* description);
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bool describe_modification(const config& cfg,std::string* description);
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@ -89,6 +87,9 @@ public:
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bool special_affects_self(const config& cfg) const;
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config cfg_;
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//this function returns a random animation out of the possible
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//animations for this attack. It will not return the same attack
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//each time.
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const unit_animation* animation(const game_display& disp, const gamemap::location& loc,const unit* my_unit,const unit_animation::hit_type hit,const attack_type* secondary_attack,int swing_num,int damage) const;
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// made public to ease backward compatibility for WML syntax
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// to be removed (with all corresponding code once 1.3.6 is reached
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