The full set of the new skeleton sounds (by Chessmate), wired to core units.
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22 changed files with 23 additions and 14 deletions
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@ -205,6 +205,15 @@
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#define SOUND_LIST:ORC_SMALL_DIE
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orc-small-die-1.ogg,orc-small-die-2.ogg #enddef
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#define SOUND_LIST:SKELETON_HIT
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skeleton-hit-1.wav,skeleton-hit-2.wav,skeleton-hit-3.wav #enddef
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#define SOUND_LIST:SKELETON_BIG_HIT
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skeleton-big-hit-1.wav,skeleton-big-hit-2.wav,skeleton-big-hit-3.wav #enddef
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#define SOUND_LIST:SKELETON_DIE
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skeleton-die-1.wav,skeleton-die-2.wav #enddef
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#define SOUND_LIST:TROLL_HIT
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troll-hit-1.wav,troll-hit-2.wav,troll-hit-3.wav,troll-hit-4.wav #enddef
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data/core/sounds/skeleton-big-hit-1.wav
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data/core/sounds/skeleton-big-hit-1.wav
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data/core/sounds/skeleton-big-hit-2.wav
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data/core/sounds/skeleton-big-hit-2.wav
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data/core/sounds/skeleton-big-hit-3.wav
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data/core/sounds/skeleton-big-hit-3.wav
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data/core/sounds/skeleton-die-1.wav
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data/core/sounds/skeleton-die-1.wav
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data/core/sounds/skeleton-die-2.wav
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data/core/sounds/skeleton-die-2.wav
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data/core/sounds/skeleton-hit-1.wav
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data/core/sounds/skeleton-hit-1.wav
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data/core/sounds/skeleton-hit-2.wav
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data/core/sounds/skeleton-hit-2.wav
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data/core/sounds/skeleton-hit-3.wav
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data/core/sounds/skeleton-hit-3.wav
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@ -45,7 +45,7 @@
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damage=25
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number=2
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[/attack]
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{DEFENSE_ANIM "units/monsters/skeletal-dragon-defend.png" "units/monsters/skeletal-dragon.png" skeleton-big-hit.wav }
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{DEFENSE_ANIM "units/monsters/skeletal-dragon-defend.png" "units/monsters/skeletal-dragon.png" {SOUND_LIST:SKELETON_BIG_HIT} }
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[attack_anim]
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[attack_filter]
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name=claws
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@ -45,8 +45,8 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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damage=14
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number=3
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[/attack]
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/banebow-melee-defend-2.png" "units/undead-skeletal/banebow-melee-defend-1.png" skeleton-big-hit.wav melee}
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/banebow-bow-defend.png" "units/undead-skeletal/banebow-bow.png" skeleton-big-hit.wav ranged}
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/banebow-melee-defend-2.png" "units/undead-skeletal/banebow-melee-defend-1.png" {SOUND_LIST:SKELETON_BIG_HIT} melee}
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/banebow-bow-defend.png" "units/undead-skeletal/banebow-bow.png" {SOUND_LIST:SKELETON_BIG_HIT} ranged}
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[attack_anim]
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[attack_filter]
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name=bow
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@ -17,7 +17,7 @@
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Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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usage=archer
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die_sound=skeleton-die.wav
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die_sound=skeleton-big-die.wav
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[abilities]
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{ABILITY_SUBMERGE}
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[/abilities]
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@ -44,8 +44,8 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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damage=10
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number=3
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[/attack]
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/bone-shooter-melee-defend-2.png" "units/undead-skeletal/bone-shooter-melee-defend-1.png" skeleton-hit.wav melee}
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/bone-shooter-bow-defend.png" "units/undead-skeletal/bone-shooter-bow.png" skeleton-hit.wav ranged}
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/bone-shooter-melee-defend-2.png" "units/undead-skeletal/bone-shooter-melee-defend-1.png" {SOUND_LIST:SKELETON_BIG_HIT} melee}
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{DEFENSE_ANIM_RANGE "units/undead-skeletal/bone-shooter-bow-defend.png" "units/undead-skeletal/bone-shooter-bow.png" {SOUND_LIST:SKELETON_BIG_HIT} ranged}
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[attack_anim]
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[attack_filter]
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name=bow
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@ -21,7 +21,7 @@
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Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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die_sound=wail-long.wav
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{DEFENSE_ANIM "units/undead-skeletal/chocobone-defend.png" "units/undead-skeletal/chocobone.png" skeleton-hit.wav }
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{DEFENSE_ANIM "units/undead-skeletal/chocobone-defend.png" "units/undead-skeletal/chocobone.png" {SOUND_LIST:SKELETON_HIT} }
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[attack]
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name=spear
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description=_"spear"
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@ -48,7 +48,7 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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damage=8
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number=5
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[/attack]
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{DEFENSE_ANIM "units/undead-skeletal/deathblade-defend.png" "units/undead-skeletal/deathblade.png" skeleton-big-hit.wav }
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{DEFENSE_ANIM "units/undead-skeletal/deathblade-defend.png" "units/undead-skeletal/deathblade.png" {SOUND_LIST:SKELETON_BIG_HIT} }
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[attack_anim]
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[attack_filter]
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name=axe
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@ -36,7 +36,7 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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damage=12
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number=4
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[/attack]
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{DEFENSE_ANIM "units/undead-skeletal/draug-defend-2.png" "units/undead-skeletal/draug-defend-1.png" skeleton-big-hit.wav }
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{DEFENSE_ANIM "units/undead-skeletal/draug-defend-2.png" "units/undead-skeletal/draug-defend-1.png" {SOUND_LIST:SKELETON_BIG_HIT} }
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[attack_anim]
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[attack_filter]
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name=axe
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@ -35,7 +35,7 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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damage=8
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number=4
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[/attack]
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{DEFENSE_ANIM "units/undead-skeletal/revenant-defend.png" "units/undead-skeletal/revenant.png" skeleton-big-hit.wav }
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{DEFENSE_ANIM "units/undead-skeletal/revenant-defend.png" "units/undead-skeletal/revenant.png" {SOUND_LIST:SKELETON_BIG_HIT} }
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[attack_anim]
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[attack_filter]
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name=axe
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@ -18,8 +18,8 @@
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unit_description= _ "Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master.
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Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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die_sound=skeleton-die.wav
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{DEFENSE_ANIM "units/undead-skeletal/skeleton-defend.png" "units/undead-skeletal/skeleton.png" skeleton-hit.wav }
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die_sound={SOUND_LIST:SKELETON_DIE}
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{DEFENSE_ANIM "units/undead-skeletal/skeleton-defend.png" "units/undead-skeletal/skeleton.png" {SOUND_LIST:SKELETON_HIT} }
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[abilities]
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{ABILITY_SUBMERGE}
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[/abilities]
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@ -18,8 +18,8 @@
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Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
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usage=archer
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die_sound=skeleton-die.wav
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{DEFENSE_ANIM "units/undead-skeletal/archer-defend.png" "units/undead-skeletal/archer.png" skeleton-hit.wav }
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die_sound={SOUND_LIST:SKELETON_DIE}
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{DEFENSE_ANIM "units/undead-skeletal/archer-defend.png" "units/undead-skeletal/archer.png" {SOUND_LIST:SKELETON_HIT} }
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[abilities]
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{ABILITY_SUBMERGE}
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[/abilities]
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