The full set of the new skeleton sounds (by Chessmate), wired to core units.

This commit is contained in:
Lari Nieminen 2007-11-07 15:06:23 +00:00
parent 9983f301f6
commit c901ff5f8e
22 changed files with 23 additions and 14 deletions

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@ -205,6 +205,15 @@
#define SOUND_LIST:ORC_SMALL_DIE #define SOUND_LIST:ORC_SMALL_DIE
orc-small-die-1.ogg,orc-small-die-2.ogg #enddef orc-small-die-1.ogg,orc-small-die-2.ogg #enddef
#define SOUND_LIST:SKELETON_HIT
skeleton-hit-1.wav,skeleton-hit-2.wav,skeleton-hit-3.wav #enddef
#define SOUND_LIST:SKELETON_BIG_HIT
skeleton-big-hit-1.wav,skeleton-big-hit-2.wav,skeleton-big-hit-3.wav #enddef
#define SOUND_LIST:SKELETON_DIE
skeleton-die-1.wav,skeleton-die-2.wav #enddef
#define SOUND_LIST:TROLL_HIT #define SOUND_LIST:TROLL_HIT
troll-hit-1.wav,troll-hit-2.wav,troll-hit-3.wav,troll-hit-4.wav #enddef troll-hit-1.wav,troll-hit-2.wav,troll-hit-3.wav,troll-hit-4.wav #enddef

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@ -45,7 +45,7 @@
damage=25 damage=25
number=2 number=2
[/attack] [/attack]
{DEFENSE_ANIM "units/monsters/skeletal-dragon-defend.png" "units/monsters/skeletal-dragon.png" skeleton-big-hit.wav } {DEFENSE_ANIM "units/monsters/skeletal-dragon-defend.png" "units/monsters/skeletal-dragon.png" {SOUND_LIST:SKELETON_BIG_HIT} }
[attack_anim] [attack_anim]
[attack_filter] [attack_filter]
name=claws name=claws

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@ -45,8 +45,8 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
damage=14 damage=14
number=3 number=3
[/attack] [/attack]
{DEFENSE_ANIM_RANGE "units/undead-skeletal/banebow-melee-defend-2.png" "units/undead-skeletal/banebow-melee-defend-1.png" skeleton-big-hit.wav melee} {DEFENSE_ANIM_RANGE "units/undead-skeletal/banebow-melee-defend-2.png" "units/undead-skeletal/banebow-melee-defend-1.png" {SOUND_LIST:SKELETON_BIG_HIT} melee}
{DEFENSE_ANIM_RANGE "units/undead-skeletal/banebow-bow-defend.png" "units/undead-skeletal/banebow-bow.png" skeleton-big-hit.wav ranged} {DEFENSE_ANIM_RANGE "units/undead-skeletal/banebow-bow-defend.png" "units/undead-skeletal/banebow-bow.png" {SOUND_LIST:SKELETON_BIG_HIT} ranged}
[attack_anim] [attack_anim]
[attack_filter] [attack_filter]
name=bow name=bow

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@ -17,7 +17,7 @@
Special Notes:"+{SPECIAL_NOTES_SUBMERGE} Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
usage=archer usage=archer
die_sound=skeleton-die.wav die_sound=skeleton-big-die.wav
[abilities] [abilities]
{ABILITY_SUBMERGE} {ABILITY_SUBMERGE}
[/abilities] [/abilities]
@ -44,8 +44,8 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
damage=10 damage=10
number=3 number=3
[/attack] [/attack]
{DEFENSE_ANIM_RANGE "units/undead-skeletal/bone-shooter-melee-defend-2.png" "units/undead-skeletal/bone-shooter-melee-defend-1.png" skeleton-hit.wav melee} {DEFENSE_ANIM_RANGE "units/undead-skeletal/bone-shooter-melee-defend-2.png" "units/undead-skeletal/bone-shooter-melee-defend-1.png" {SOUND_LIST:SKELETON_BIG_HIT} melee}
{DEFENSE_ANIM_RANGE "units/undead-skeletal/bone-shooter-bow-defend.png" "units/undead-skeletal/bone-shooter-bow.png" skeleton-hit.wav ranged} {DEFENSE_ANIM_RANGE "units/undead-skeletal/bone-shooter-bow-defend.png" "units/undead-skeletal/bone-shooter-bow.png" {SOUND_LIST:SKELETON_BIG_HIT} ranged}
[attack_anim] [attack_anim]
[attack_filter] [attack_filter]
name=bow name=bow

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@ -21,7 +21,7 @@
Special Notes:"+{SPECIAL_NOTES_SUBMERGE} Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
die_sound=wail-long.wav die_sound=wail-long.wav
{DEFENSE_ANIM "units/undead-skeletal/chocobone-defend.png" "units/undead-skeletal/chocobone.png" skeleton-hit.wav } {DEFENSE_ANIM "units/undead-skeletal/chocobone-defend.png" "units/undead-skeletal/chocobone.png" {SOUND_LIST:SKELETON_HIT} }
[attack] [attack]
name=spear name=spear
description=_"spear" description=_"spear"

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@ -48,7 +48,7 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
damage=8 damage=8
number=5 number=5
[/attack] [/attack]
{DEFENSE_ANIM "units/undead-skeletal/deathblade-defend.png" "units/undead-skeletal/deathblade.png" skeleton-big-hit.wav } {DEFENSE_ANIM "units/undead-skeletal/deathblade-defend.png" "units/undead-skeletal/deathblade.png" {SOUND_LIST:SKELETON_BIG_HIT} }
[attack_anim] [attack_anim]
[attack_filter] [attack_filter]
name=axe name=axe

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@ -36,7 +36,7 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
damage=12 damage=12
number=4 number=4
[/attack] [/attack]
{DEFENSE_ANIM "units/undead-skeletal/draug-defend-2.png" "units/undead-skeletal/draug-defend-1.png" skeleton-big-hit.wav } {DEFENSE_ANIM "units/undead-skeletal/draug-defend-2.png" "units/undead-skeletal/draug-defend-1.png" {SOUND_LIST:SKELETON_BIG_HIT} }
[attack_anim] [attack_anim]
[attack_filter] [attack_filter]
name=axe name=axe

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@ -35,7 +35,7 @@ Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
damage=8 damage=8
number=4 number=4
[/attack] [/attack]
{DEFENSE_ANIM "units/undead-skeletal/revenant-defend.png" "units/undead-skeletal/revenant.png" skeleton-big-hit.wav } {DEFENSE_ANIM "units/undead-skeletal/revenant-defend.png" "units/undead-skeletal/revenant.png" {SOUND_LIST:SKELETON_BIG_HIT} }
[attack_anim] [attack_anim]
[attack_filter] [attack_filter]
name=axe name=axe

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@ -18,8 +18,8 @@
unit_description= _ "Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master. unit_description= _ "Skeletons are warriors who have been slain in battle and brought back by dark magics. Nearly mindless, and unwavering in their purpose, they fear neither pain, nor death, and their mere presence will often frighten away any who would challenge their master.
Special Notes:"+{SPECIAL_NOTES_SUBMERGE} Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
die_sound=skeleton-die.wav die_sound={SOUND_LIST:SKELETON_DIE}
{DEFENSE_ANIM "units/undead-skeletal/skeleton-defend.png" "units/undead-skeletal/skeleton.png" skeleton-hit.wav } {DEFENSE_ANIM "units/undead-skeletal/skeleton-defend.png" "units/undead-skeletal/skeleton.png" {SOUND_LIST:SKELETON_HIT} }
[abilities] [abilities]
{ABILITY_SUBMERGE} {ABILITY_SUBMERGE}
[/abilities] [/abilities]

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@ -18,8 +18,8 @@
Special Notes:"+{SPECIAL_NOTES_SUBMERGE} Special Notes:"+{SPECIAL_NOTES_SUBMERGE}
usage=archer usage=archer
die_sound=skeleton-die.wav die_sound={SOUND_LIST:SKELETON_DIE}
{DEFENSE_ANIM "units/undead-skeletal/archer-defend.png" "units/undead-skeletal/archer.png" skeleton-hit.wav } {DEFENSE_ANIM "units/undead-skeletal/archer-defend.png" "units/undead-skeletal/archer.png" {SOUND_LIST:SKELETON_HIT} }
[abilities] [abilities]
{ABILITY_SUBMERGE} {ABILITY_SUBMERGE}
[/abilities] [/abilities]