GUI2: remove screen_pitch_microns variable
This commit is contained in:
parent
a4a8506dfa
commit
c8df594a74
4 changed files with 1 additions and 10 deletions
|
@ -11,6 +11,7 @@
|
|||
* Updated translations: Bengali, British English, Chinese (Simplified), Hungarian, Italian
|
||||
### Units
|
||||
### User interface
|
||||
* The `screen_pitch_microns` variable is no longer available for UI formulas
|
||||
### WML Engine
|
||||
* [stacked_widget] no longer accepts the long-deprecated [stack] tag
|
||||
### Miscellaneous and Bug Fixes
|
||||
|
|
|
@ -157,7 +157,6 @@ void get_screen_size_variables(wfl::map_formula_callable& variable)
|
|||
{
|
||||
variable.add("screen_width", wfl::variant(settings::screen_width));
|
||||
variable.add("screen_height", wfl::variant(settings::screen_height));
|
||||
variable.add("screen_pitch_microns", wfl::variant(settings::screen_pitch_microns));
|
||||
variable.add("gamemap_width", wfl::variant(settings::gamemap_width));
|
||||
variable.add("gamemap_height", wfl::variant(settings::gamemap_height));
|
||||
variable.add("gamemap_x_offset", wfl::variant(settings::gamemap_x_offset));
|
||||
|
|
|
@ -26,14 +26,6 @@ namespace settings
|
|||
{
|
||||
unsigned screen_width = 0;
|
||||
unsigned screen_height = 0;
|
||||
/** screen_pitch_microns is deprecated. Do not use it.
|
||||
*
|
||||
* This value corresponds to a physical DPI of 96. But physical DPI should
|
||||
* not be used to make rendering decisions. With the ability to set pixel
|
||||
* scale, it can be assumed that one pixel in draw-space is neither too
|
||||
* small nor too large.
|
||||
*/
|
||||
const unsigned screen_pitch_microns = 265;
|
||||
unsigned gamemap_x_offset = 0;
|
||||
|
||||
unsigned gamemap_width = 0;
|
||||
|
|
|
@ -43,7 +43,6 @@ namespace settings
|
|||
*/
|
||||
extern unsigned screen_width;
|
||||
extern unsigned screen_height;
|
||||
extern const unsigned screen_pitch_microns; /* Deprecated, do not use */
|
||||
|
||||
/**
|
||||
* The offset between the left edge of the screen and the gamemap.
|
||||
|
|
Loading…
Add table
Reference in a new issue