New rail terrain type.

Has no effect on current units (may want to define values for UI purposes
This commit is contained in:
Simon Forsyth 2012-02-15 00:21:10 +00:00
parent 0a28644a74
commit c8b2e32ea5
2 changed files with 15 additions and 6 deletions

View file

@ -36,6 +36,8 @@ Version 1.11.0-svn:
* Deprecated flowers (Ggf) and Volcano (Qv) removed - use Gg^Efm and Mv
respectively
* Fix bridge/rail transitions to each other
* Add new rail terrain type; no existing unit can move on it, so their
move/defense values are unchanged
* Unit changes and balancing:
* New extra_define ENABLE_WOLF_ADVANCEMENT to optionally enable Wolves
advancement to Great Wolves and Direwolves

View file

@ -931,8 +931,8 @@
id=rails
name= _ "Mine Rail"
string=^Br|
aliasof=_bas
mvt_alias=Gt
aliasof=_bas,Rt
mvt_alias=Gt,Rt
submerge=0
unit_height_adjust=22
editor_group=cave
@ -943,8 +943,8 @@
id=railsdiag1
name= _ "Mine Rail"
string=^Br/
aliasof=_bas
mvt_alias=Gt
aliasof=_bas,Rt
mvt_alias=Gt,Rt
submerge=0
unit_height_adjust=22
editor_group=cave
@ -955,8 +955,8 @@
id=railsdiag2
name= _ "Mine Rail"
string=^Br\
aliasof=_bas
mvt_alias=Gt
aliasof=_bas,Rt
mvt_alias=Gt,Rt
submerge=0
unit_height_adjust=22
editor_group=cave
@ -2158,3 +2158,10 @@
string=Qt # wmllint: ignore
hidden=yes
[/terrain_type]
[terrain_type]
symbol_image=void/void
id=rails
name= _ "Rails"
string=Rt # wmllint: ignore
hidden=yes
[/terrain_type]