New rail terrain type.
Has no effect on current units (may want to define values for UI purposes
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2 changed files with 15 additions and 6 deletions
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@ -36,6 +36,8 @@ Version 1.11.0-svn:
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* Deprecated flowers (Ggf) and Volcano (Qv) removed - use Gg^Efm and Mv
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respectively
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* Fix bridge/rail transitions to each other
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* Add new rail terrain type; no existing unit can move on it, so their
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move/defense values are unchanged
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* Unit changes and balancing:
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* New extra_define ENABLE_WOLF_ADVANCEMENT to optionally enable Wolves
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advancement to Great Wolves and Direwolves
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@ -931,8 +931,8 @@
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id=rails
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name= _ "Mine Rail"
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string=^Br|
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aliasof=_bas
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mvt_alias=Gt
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aliasof=_bas,Rt
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mvt_alias=Gt,Rt
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submerge=0
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unit_height_adjust=22
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editor_group=cave
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@ -943,8 +943,8 @@
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id=railsdiag1
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name= _ "Mine Rail"
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string=^Br/
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aliasof=_bas
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mvt_alias=Gt
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aliasof=_bas,Rt
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mvt_alias=Gt,Rt
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submerge=0
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unit_height_adjust=22
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editor_group=cave
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@ -955,8 +955,8 @@
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id=railsdiag2
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name= _ "Mine Rail"
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string=^Br\
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aliasof=_bas
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mvt_alias=Gt
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aliasof=_bas,Rt
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mvt_alias=Gt,Rt
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submerge=0
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unit_height_adjust=22
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editor_group=cave
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@ -2158,3 +2158,10 @@
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string=Qt # wmllint: ignore
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hidden=yes
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[/terrain_type]
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[terrain_type]
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symbol_image=void/void
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id=rails
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name= _ "Rails"
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string=Rt # wmllint: ignore
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hidden=yes
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[/terrain_type]
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