Change campfire timezones in UtBS S3

Instead of having another ToD, the image of the current ToD is used,
but illuminated. This is a visual change, no gameplay changes included.

The ToD shifting for 'dawn' looked better than for 'dusk', and was
conidered better looking than having no ToD shift compared to the
surrounding.

part of #3056

[ci skip]
This commit is contained in:
Severin Glöckner 2018-07-05 03:33:14 +02:00
parent 167d56519e
commit c80562aff0
2 changed files with 13 additions and 4 deletions

View file

@ -14,6 +14,10 @@
name= _ "A Stirring in the Night"
{UTBS_MAP 03_A_Stirring_in_the_Night.map}
{LONGDARK4}
[+time]
# po: Use the same translation as for the string in the wesnoth-help textdomain.
name= _ "The Long Dark"
[/time]
# Set initial turns to 12 to give impression that that is how long player needs to
# survive.
turns=12
@ -303,13 +307,18 @@
{VARIABLE zur_defeated 0}
{VARIABLE defiant_death 0}
#Time Areas correspond with halos around campfires
# Time Areas correspond with halos around campfires
[time_area]
x=14,16,13
y=10,15,20
id=campfires
radius=2
{DUSK}
{DAWN}
[+time]
# po: Use the same translation as for the string in the wesnoth-help textdomain.
name= _ "The Long Dark"
image=misc/time-schedules/after-the-fall/15longdark4.png~BLIT(misc/tod-bright.png)
[/time]
[/time_area]
[/event]

View file

@ -644,8 +644,6 @@
[/time]
#enddef
#use same image as second watch
#define LONGDARK3
[time]
id=long_dark3
@ -658,6 +656,8 @@
[/time]
#enddef
# When changing this image's name, change it as well in UtBS S3.
#define LONGDARK4
[time]
id=long_dark4