* Remove unused notify_mode.NOTIFY_COUNT. * Remove obsolete comment against mp_ui_alerts::items. * Remove unused is_lobby parameter in mp_ui_alerts::game_created(). * Synchronise game_created sound in game_config.cfg with game_config.cpp.
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parent
5902e1116c
commit
c803517ce3
5 changed files with 5 additions and 7 deletions
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@ -106,6 +106,7 @@
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game_user_leave = "leave.wav"
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game_user_leave = "leave.wav"
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ready_for_start = "bell.wav"
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ready_for_start = "bell.wav"
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game_has_begun = "gamestart.ogg"
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game_has_begun = "gamestart.ogg"
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game_created = "chat-highlight.ogg"
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[status]
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[status]
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slowed="slowed.wav"
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slowed="slowed.wav"
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@ -74,7 +74,7 @@ void do_notify(notify_mode mode, const std::string& sender, const std::string& m
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mp_ui_alerts::public_message(true, sender, message);
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mp_ui_alerts::public_message(true, sender, message);
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break;
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break;
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case NOTIFY_GAME_CREATED:
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case NOTIFY_GAME_CREATED:
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mp_ui_alerts::game_created(true, sender, message);
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mp_ui_alerts::game_created(sender, message);
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break;
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break;
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default:
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default:
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break;
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break;
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@ -183,7 +183,6 @@ enum notify_mode {
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NOTIFY_WHISPER_OTHER_WINDOW,
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NOTIFY_WHISPER_OTHER_WINDOW,
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NOTIFY_LOBBY_JOIN,
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NOTIFY_LOBBY_JOIN,
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NOTIFY_LOBBY_QUIT,
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NOTIFY_LOBBY_QUIT,
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NOTIFY_COUNT,
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NOTIFY_GAME_CREATED
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NOTIFY_GAME_CREATED
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};
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};
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@ -50,14 +50,12 @@ bool notif_pref(const std::string& id)
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} // end anonymous namespace
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} // end anonymous namespace
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// Note: This list must agree with data/gui/.../lobby_sound_options.cfg
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// @lilinitsy: As of 1.14, it seems the above comment is not true, but someone could check.
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const std::vector<std::string> items {"player_joins", "player_leaves", "private_message", "friend_message", "public_message", "server_message", "ready_for_start", "game_has_begun", "turn_changed", "game_created"};
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const std::vector<std::string> items {"player_joins", "player_leaves", "private_message", "friend_message", "public_message", "server_message", "ready_for_start", "game_has_begun", "turn_changed", "game_created"};
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void game_created(bool is_lobby, const std::string & scenario, const std::string & name)
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void game_created(const std::string & scenario, const std::string & name)
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{
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{
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std::string id = "game_created";
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std::string id = "game_created";
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if (is_lobby && !lobby_pref(id)) {
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if (!lobby_pref(id)) {
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return ;
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return ;
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}
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}
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@ -27,7 +27,7 @@ namespace mp_ui_alerts {
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// Functions called when such an event occurs
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// Functions called when such an event occurs
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void player_joins(bool is_lobby);
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void player_joins(bool is_lobby);
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void player_leaves(bool is_lobby);
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void player_leaves(bool is_lobby);
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void game_created(bool is_lobby, const std::string & scenario, const std::string & name);
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void game_created(const std::string & scenario, const std::string & name);
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void public_message(bool is_lobby, const std::string & sender, const std::string & message);
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void public_message(bool is_lobby, const std::string & sender, const std::string & message);
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void friend_message(bool is_lobby, const std::string & sender, const std::string & message);
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void friend_message(bool is_lobby, const std::string & sender, const std::string & message);
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void private_message(bool is_lobby, const std::string & sender, const std::string & message);
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void private_message(bool is_lobby, const std::string & sender, const std::string & message);
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