DNM text fixes, and some dialog for Iliah-Malal.
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4 changed files with 44 additions and 28 deletions
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@ -11,15 +11,6 @@ WML issues
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Bad guys need to be unshrouded during dialog in 20 and 21.
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Balance and design issues
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-------------------------
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19 needs some reworking. It's intended to require the user to run a fighting
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retreat and evacauation in the face of huge numbers, but player is presently
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forced to stand and fight because the Ghost-line units have a mobility edge
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in the rough terrain. We might have t change the map, limit the bad guys to
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slow units, and/or cange the timing of Iliah/Malal's arrival
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Other
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-----
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Finish the walkthrough and put it on the wiki.
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@ -199,9 +199,9 @@ river than it would have been to trek through the mountains between
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his and Zorlan's keep.
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Guard your white mages carefully. Zorlan's wolves will be looking for
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soft targets and they have the mobility edge. You won't get to keep the
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mages past thus scenario, but you'll need them for killing undead when
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you get that far.
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soft targets and they have the mobility edge. You won't get to keep
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these particular mages past thus scenario, but you'll need them for
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killing undead when you get that far.
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In the King's Council
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=====================
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@ -223,15 +223,19 @@ impact weapons are good value here.
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Portal of Doom
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==============
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The direct route across the icefield is a trap -- if you try it, you'll
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probably get struck there and destroyed by Illiah-Malal and a phalanx of
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guard revenants. Instead, recruit a castlefull of dwarves and bashers,
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and run them through the woods around the north end of the icefield,
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followed by another castleful of mages. Spend gold, because you'll need
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to -- the opposition is recruiting all L2s and L3s, which means L1s
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will drop like flies in this battle. Even with best tactics, expect to lose
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most or all of your troops on the retreat.
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The direct route across the icefield is a trap -- if you try it,
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you'll probably get struck there and destroyed by Illiah-Malal and a
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phalanx of guard revenants. Instead, recruit a castlefull of dwarves
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and bashers, and run them through the woods around the north end of
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the icefield, followed by another castleful of mages if you have the
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gold. And spend gold, because you'll need to -- the opposition is
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recruiting all L2s and L3s, which means L1s will drop like flies in
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this battle. Even with best tactics, expect to lose most or all of
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your troops on the retreat unless (a) you can recruit that second
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castlefull of mages, and (b) their aim is true.
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Don't bother sending a scout nortgh to grab villages, he'll get
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Don't bother sending a scout north to grab villages, he'll get
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scragged when Iliah-Malal appears on the northern keep.
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Showdown in the Northern Swamp
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==============================
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@ -464,6 +464,9 @@
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# wmllint: local spelling An-Usrukhar eyeblink
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[message]
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#po: The Tomb Guardian's dialogue should sound especially archaic
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#po: and imperious. If your language has special forms for superior
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#po: addressing inferior, use them here.
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speaker=narrator
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message=_"WHO ENTERS THE TOMB OF AN-USRUKHAR?"
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image="portraits/tomb-guardian.png"
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@ -474,6 +477,9 @@
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[/message]
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[message]
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speaker=narrator
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#po: "bestrode" = past tense of archaic verb "bestride", literally
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#po: meaning to straddle but with a secondary sense of "to
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#po: dominate", and connotations of gigantism.
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message=_"I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world."
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image="portraits/tomb-guardian.png"
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[/message]
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@ -500,9 +506,9 @@
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[/message]
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[message]
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speaker=Delfador
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#po: Note for translators: "coil" is an archaism. In the English
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#po: of around 1600 it was used to refer to a difficulty or
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#po: entanglement. Translate freely.
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#po: "coil" is an archaism. In the English of around 1600, it was
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#po: used to refer to a difficulty or entanglement. Translate
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#po: freely.
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message=_"I have felt the coils of prophecy on me before. I am beginning to dislike them."
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[/message]
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[message]
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@ -516,6 +522,10 @@
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[/message]
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[message]
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speaker=narrator
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#po: The Tomb Guardian speaks closer to literal truth here than
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#po: Delfador can possibly know. It is now 470YW; in 501YW,
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#po: Garard II will be murdered by his wife and son, and the
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#po: usurpation of Asheviere will begin.
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message=_"Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?"
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image="portraits/tomb-guardian.png"
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[/message]
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@ -525,10 +535,9 @@
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[/message]
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[message]
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speaker=narrator
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#po: Note for translators: "matter" is used here with an an archaic
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#po: meaning, roughly that of "ground" or "essence". This sense
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#po: survives in modern English in constructions like "It matters
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#po: a lot."
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#po: "matter" is used here with an an archaic meaning, roughly
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#po: that of "ground" or "essence". This sense survives in
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#po: modern English in constructions like "It matters a lot."
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message=_"Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?"
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image="portraits/tomb-guardian.png"
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[/message]
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@ -362,6 +362,7 @@
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[event]
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name=die
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first_time_only=true
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[filter_second]
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id=Delfador
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[/filter_second]
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@ -396,6 +397,17 @@
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[/message]
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[/event]
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[event]
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name=die
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[filter]
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id=Iliah-Malal
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[/filter]
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[message]
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speaker="Iliah-Malal"
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message=_ "Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!"
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[/message]
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[/event]
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#############################
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# closing dialog
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#############################
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