Moderately functional blend transition...

...between the previously extremely ugly mountains next to chasm.
This commit is contained in:
J.W. Bjerk 2010-08-01 03:01:41 +00:00
parent 32e0743943
commit c7db529955
2 changed files with 6 additions and 2 deletions

View file

@ -108,6 +108,7 @@ Version 1.9.0-svn:
* added wooden floor terrain
* added mushroom farm terrain
* added volcano combo terrain.
* added a special blend transition for mountains next to chasms
* Terrain WML
* rename TRANSITION_RESTRICTED and TRANSITION_RESTRICTED2 to
OVERLAY_ROTATION_RESTRICTED and OVERLAY_ROTATION_RESTRICTED2

View file

@ -522,6 +522,9 @@
{TRANSITION_COMPLETE_LF (!,Cud,Kud,!,C*,K*) Qx* -80 transition2 unwalkable/castle-chasm}
{TRANSITION_COMPLETE_LF (!,Cud,Kud,!,C*,K*) Ql -80 transition2 unwalkable/castle-lava-chasm}
# Special Mountain to Chasm Blend transition
{TRANSITION_COMPLETE_LF (Qx*,Ql) (M*,Qv) 2 transition3 mountains/blend-from-chasm}
#chasm/lava transitions always below castles/walls
{WALL_TRANSITION2_LF Ql Qx*,Xv,_off^_usr (!,Ql,Qx*) -90 ground unwalkable/lava-chasm}
{WALL_TRANSITION_LF Qlf Qx*,Xv,_off^_usr -90 ground unwalkable/lava-chasm}
@ -542,8 +545,8 @@
{TRANSITION_COMPLETE_L Md (!,Md,Qx*) -160 mountains/desert}
# Special mountain to dry/desert terrain trans
{TRANSITION_COMPLETE_LF (Hd,Hhd,Rb,Re,Rd,D*,Gd,Ha) M*,Qv 0 transition3 mountains/blend-from-dry}
{TRANSITION_COMPLETE_L (M*,Qv) (Hd,Hhd,Rb,Re,Rd,D*,Gd,Ha) -166 hills/dry}
{TRANSITION_COMPLETE_LF (Hd,Hhd,Rb,Re,Rd,D*,Gd,Ha,U*) M*,Qv 0 transition3 mountains/blend-from-dry}
{TRANSITION_COMPLETE_L (M*,Qv) (Hd,Hhd,Rb,Re,Rd,D*,Gd,Ha,U*) -166 hills/dry}
{TRANSITION_COMPLETE_L (Ms,Ha) Hh* -170 hills/snow-to-hills}
{TRANSITION_COMPLETE_L (Ms,Ha) (W*,Ss) -171 hills/snow-to-water}