Only return info of known terrain
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1 changed files with 1 additions and 1 deletions
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@ -1043,7 +1043,7 @@ int game_lua_kernel::impl_get_terrain_info(lua_State *L)
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{
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char const *m = luaL_checkstring(L, 2);
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t_translation::terrain_code t = t_translation::read_terrain_code(m);
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if (t == t_translation::NONE_TERRAIN) return 0;
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if (t == t_translation::NONE_TERRAIN || !board().map().tdata()->is_known(t)) return 0;
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const terrain_type& info = board().map().tdata()->get_terrain_info(t);
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lua_newtable(L);
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