remove additional reload for sp campaigns.
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@ -677,6 +677,7 @@ static int do_gameloop(int argc, char** argv)
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if(game->new_campaign() == false) {
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continue;
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}
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should_reload = game_launcher::NO_RELOAD_DATA;
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} else if(res == gui2::ttitle_screen::MULTIPLAYER) {
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game_config::debug = game_config::mp_debug;
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if(game->play_multiplayer() == false) {
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