Restore the new implementation of the backstab weapon special

This reverts commit e0ac69ce96.
This commit is contained in:
Celtic Minstrel 2016-03-05 19:45:31 -05:00
parent d3d63b6a4c
commit c761a80bd5
2 changed files with 13 additions and 1 deletions

View file

@ -402,8 +402,16 @@ Enemy units cannot see this unit while it is in deep water, except if they have
name= _ "backstab"
description= _ "When used offensively, this attack deals double damage if there is an enemy of the target on the opposite side of the target, and that unit is not incapacitated (turned to stone or otherwise paralyzed)."
multiply=2
backstab=yes
active_on=offense
[filter_opponent]
[filter_adjacent]
adjacent=$other_unit.facing
is_enemy=yes
[not]
status=petrified
[/not]
[/filter_adjacent]
[/filter_opponent]
[/damage]
#enddef

View file

@ -1006,6 +1006,10 @@ effect::effect(const unit_ability_list& list, int def, bool backstab) :
const config& cfg = *ability.first;
std::string const &effect_id = cfg[cfg["id"].empty() ? "name" : "id"];
if (!cfg["backstab"].blank()) {
lg::wml_error << "The backstab= key in weapon specials is deprecated; use [filter_adjacent] instead\n";
}
if (!backstab && cfg["backstab"].to_bool())
continue;
if (!filter_base_matches(cfg, def))