wc: mapgen: move get_scenario_data to seperate function
it was just a one liner but a rather complicated one
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1 changed files with 6 additions and 1 deletions
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@ -31,6 +31,10 @@ local function get_map_generator(scenario_data)
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end
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end
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local function get_scenario_data(nplayers, scenario_num)
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return wesnoth.dofile(string.format("./scenarios/WC_II_%dp_scenario%d.lua", nplayers, scenario_num))
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end
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function wc_ii_generate_scenario(nplayers, gen_args)
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nplayers = settings.nplayers or nplayers
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@ -38,7 +42,8 @@ function wc_ii_generate_scenario(nplayers, gen_args)
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local scenario_num = settings.scenario_num or wml.variables.wc2_scenario or 1
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--todo: does this work properly in the first scenario?
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local enemy_stength = wml.variables["wc2_difficulty.enemy_power"] or 6
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local scenario_data = wesnoth.dofile(string.format("./scenarios/WC_II_%dp_scenario%d.lua", nplayers, scenario_num))
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std_print("test_nplayers", wml.variables.test_nplayers)
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local scenario_data = get_scenario_data(nplayers, scenario_num)
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local prestart_event = { name = "prestart" }
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-- our [scenario] skeleton
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