random changes to see how it works

This commit is contained in:
Bartek Waresiak 2008-09-16 20:03:25 +00:00
parent 987ad37b20
commit c74d7e2ebe

View file

@ -550,7 +550,6 @@ def create_recruits_map(ai*)
);
if(vars.turn_initialized = turn,
if(my_leader.loc = loc(11,23),
if(
get_unit_type(
choose(
@ -559,7 +558,7 @@ if(vars.turn_initialized = turn,
).key
).cost <
my_side.gold,
recruit(
recruit(debug_print(
unit_chooser(
self,
unit_map_cost_filter(
@ -567,14 +566,10 @@ if(vars.turn_initialized = turn,
vars.recruits_map
)
)
),
)),
fallback('')
),
if(vars.check = turn,
[set_var('check', 0), fallback('')],
[set_var('check', turn), move(my_leader.loc, nearest_keep(my_leader.loc))])
),
[set_var('turn_initialized', turn)] +
[set_var(debug_print('turn_initialized'), turn)] +
initialize_weapon_specials_map(self) +
create_recruits_map(self)
)