GUI2: reduce draw interval from 30 to 20
This matches the change to draw_interval made in the renderpath_redo_new branch and seems to have been the cause of the performance bump.
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@ -574,7 +574,7 @@ int twindow::show(const bool restore, const unsigned auto_close_timeout)
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tdraw_interval_setter() : interval_(draw_interval)
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{
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if(interval_ == 0) {
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draw_interval = 30;
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draw_interval = 20;
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SDL_AddTimer(draw_interval, draw_timer, nullptr);
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// There might be some time between creation and showing so
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