fix test_lua_mapgen.lua after and -> all rename

This commit is contained in:
gfgtdf 2018-10-22 18:56:33 +02:00
parent cca79afe4b
commit c70143077c

View file

@ -709,58 +709,56 @@ end
function decoration()
-- rich terrain around rivers
set_terrain { "*^Vhc",
{ "and",
{ "terrain", "H*^V*"},
{ "adjacent",
{ "terrain", "Ww"}
}
},
f_and(
f_terrain("H*^V*"),
f_adjacent(f_terrain("Ww"))
),
layer = "overlay"
}
set_terrain { "Rp^Vhc",
{ "and",
{ "terrain", "G*^V*"},
{ "adjacent",
{ "terrain", "Ww"}
}
}
f_and(
f_terrain("G*^V*"),
f_adjacent(
f_terrain("Ww")
)
)
}
set_terrain { "Gg",
{ "and",
{ "terrain", "G*^*"},
{ "adjacent",
{ "terrain", "Ww"}
}
},
f_and(
f_terrain("G*^*"),
f_adjacent(
f_terrain("Ww")
)
),
layer = "base"
}
set_terrain { "Gg",
{ "and",
{ "terrain", "Gs^*,Gd^*"},
{ "radius", 2,
{ "terrain", "Ww"}
}
},
f_and(
f_terrain("Gs^*,Gd^*"),
f_radius(2,
f_terrain("Ww")
)
),
layer = "base",
fraction = 3,
}
set_terrain { "Gg",
{ "and",
{ "terrain", "Gs^*,Gd^*"},
{ "radius", 3,
{ "terrain", "Ww"}
}
},
f_and(
f_terrain("Gs^*,Gd^*"),
f_radius(3,
f_terrain("Ww")
)
),
layer = "base",
fraction = 3,
}
set_terrain { "Gs^*",
{ "and",
{ "terrain", "Gd*^*"},
{ "radius", 3,
{ "terrain", "Ww"}
}
},
f_and(
f_terrain("Gd*^*"),
f_radius(3,
f_terrain("Ww")
)
),
layer = "base",
}
-- generate big docks villages
@ -1024,12 +1022,12 @@ function repaint()
}
--dirt beachs far from docks
set_terrain { "Ds^Esd",
{ "and",
{ "all",
{ "terrain", "Ds"},
{ "adjacent",
{ "terrain", "Wwg,Wog"}
},
{ "nand",
{ "none",
{ "radius", 6,
{ "terrain", "*^Vl"}
},