some changelog fixes/changes:

1) use past for "Fixed bug #ABC"

2) keep conventions for players_changelog in regards to "end each
entry as if it was a sentence"

3) sort items in misc secion alphabetically/by bug number
This commit is contained in:
Nils Kneuper 2010-03-22 22:05:53 +00:00
parent 24c0e4da45
commit c6e78081c3
2 changed files with 18 additions and 18 deletions

View file

@ -1,10 +1,9 @@
Version 1.7.15+svn:
* AI:
* Fix bug #14247: make formula AI behave correctly if the side has only 1
* Fixed bug #14247: make formula AI behave correctly if the side has only 1
potential recruit.
* Graphics:
* New Cave Spider graphics
* New Cuttle Fish graphics
* New Cave Spider and Cuttle Fish graphics
* Language and i18n:
* New translations: Serbian Ijekavian, Serbian Ijekavian Latin
* Updated translations: Czech, Finnish, French, German, Hungarian, Japanese,
@ -19,16 +18,16 @@ Version 1.7.15+svn:
* Work around a lobby resize issue, which made game list contents too small
(bug #15561)
* Miscellaneous and bug fixes:
* Defaulted log level to error again
* Fix bug #13882: Map which is invalid aborts map selection
* Fix bug #14114: checksum operations fail against certain scenario events
* Fix bug #15545: recall list gone after loading savegame created in linger
mode
* Fix bug #15656: OOS errors in LoW from differing starting gold
* Fix bug #15598: can't move units after reloading game
* Fix bug #15601: replay crashes when replay log messages are enabled
* Fix segfault due to missing seed-attribute of an attack in a replay
* Added the first draft of the gui2 design documentation
* Defaulted log level to error again
* Fixed bug #13882: Map which is invalid aborts map selection
* Fixed bug #14114: checksum operations fail against certain scenario events
* Fixed bug #15545: recall list gone after loading savegame created in
linger mode
* Fixed bug #15598: can't move units after reloading game
* Fixed bug #15601: replay crashes when replay log messages are enabled
* Fixed bug #15656: OOS errors in LoW from differing starting gold
* Fixed segfault due to missing seed-attribute of an attack in a replay
* Limit the maximum length of the mp command dialog as workaround for bug
#13333 (This workaround is only implemented for Windows and Mac)

View file

@ -4,8 +4,7 @@ changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.7.15+svn:
* Graphics:
* New Cave Spider graphics
* New Cuttle Fish graphics
* New Cave Spider and Cuttle Fish graphics
* Language and i18n:
* New translations: Serbian Ijekavian, Serbian Ijekavian Latin.
* Updated translations: Czech, Finnish, French, German, Hungarian, Japanese,
@ -16,10 +15,12 @@ Version 1.7.15+svn:
* The titlescreen will play a random music playlist, instead of looping the
main menu song (but will still start with the main menu theme).
* Miscellaneous and bug fixes:
* Fix bug #13882: Map which is invalid aborts map selection
* Fix bug #15545: recall list gone after loading savegame created in linger
mode
* Fix bug #15656: OOS errors in LoW from differing starting gold
* Fixed bug #13882: Map which is invalid aborts map selection.
* Fixed bug #15545: Recall list gone after loading savegame created in
linger mode.
* Fixed bug #15598: Can't move units after reloading game.
* Fixed bug #15656: OutOfSync errors in Legend of Wesmere due to differing
starting gold
Version 1.7.15-1.8rc1: