DiD S5: updated gameplay

This commit is contained in:
nemaara 2019-01-21 02:25:56 -05:00
parent 6bfe3cb75c
commit c6c8d6ff05

View file

@ -5,14 +5,14 @@
name= _ "Orc War"
map_data="{campaigns/Descent_Into_Darkness/maps/05_Orc_War.map}"
victory_when_enemies_defeated=yes
turns=30
{TURNS 45 41 37}
next_scenario=06_Return_to_Parthyn
{DEFAULT_SCHEDULE_MORNING}
{INTRO_AND_SCENARIO_MUSIC northerners.ogg battle.ogg}
{EXTRA_SCENARIO_MUSIC the_city_falls.ogg}
{EXTRA_SCENARIO_MUSIC the_dangerous_symphony.ogg}
{EXTRA_SCENARIO_MUSIC northern_mountains.ogg}
{EXTRA_SCENARIO_MUSIC siege_of_laurelmor.ogg}
[story]
[part]
@ -36,7 +36,7 @@
side=1
controller=human
recruit=Walking Corpse,Vampire Bat,Ghost,Ghoul,Skeleton Archer,Skeleton,Dark Adept DiD
gold=200
{GOLD 200 175 150}
team_name=good
user_team_name= _ "Malin Keshar"
{FLAG_VARIANT undead}
@ -52,7 +52,8 @@
side=2
controller=ai
recruit=Goblin Spearman,Orcish Archer,Orcish Crossbowman,Wolf Rider,Orcish Grunt,Goblin Knight,Orcish Warrior,Troll Whelp
{GOLD 110 130 150}
{GOLD 70 80 90}
{INCOME 8 9 10}
team_name=orcs
user_team_name=_"Orcs"
{FLAG_VARIANT6 ragged}
@ -89,7 +90,8 @@
side=3
controller=ai
recruit=Orcish Archer,Orcish Crossbowman,Goblin Pillager,Orcish Grunt,Orcish Assassin
{GOLD 110 130 150}
{GOLD 70 80 90}
{INCOME 8 9 10}
team_name=orcs
user_team_name= _ "Orcs"
{FLAG_VARIANT6 ragged}
@ -126,7 +128,8 @@
side=4
controller=ai
recruit=Orcish Archer,Orcish Crossbowman,Troll Whelp,Wolf Rider,Orcish Grunt
{GOLD 110 130 150}
{GOLD 70 80 90}
{INCOME 8 9 10}
team_name=orcs
user_team_name= _ "Orcs"
{FLAG_VARIANT6 ragged}
@ -165,9 +168,9 @@
[/label]
{STARTING_VILLAGES 1 6}
{STARTING_VILLAGES 2 10}
{STARTING_VILLAGES 3 7}
{STARTING_VILLAGES 4 8}
{STARTING_VILLAGES 2 5}
{STARTING_VILLAGES 3 6}
{STARTING_VILLAGES 4 5}
[event]
name=prestart
@ -265,20 +268,20 @@
variable=remaining_orc_leader.side
[case]
value=2
{VARIABLE escape_to_x 13}
{VARIABLE escape_to_x 11}
{VARIABLE escape_to_y 1}
[/case]
[case]
value=3
{VARIABLE escape_to_x 1}
{VARIABLE escape_to_y 31}
{VARIABLE escape_to_x 8}
{VARIABLE escape_to_y 26}
[/case]
[case]
value=4
{VARIABLE escape_to_x 40}
{VARIABLE escape_to_y 34}
{VARIABLE escape_to_y 7}
[/case]
[/switch]