Change Human Ranger and Huntsman (#9582)
* Huntsman: - HP 57 > 53, bow 9-4(marksman) > 10-4(marksman), cost 43g > 50g - new ability: Swamp Lurk (invisibility in swamps) * Ranger: - HP 60 > 64, bow 7-4 > 8-4, cost 43g > 50g - Defense: castle 60% > 50%, frozen 20% > 30%, reef 30% > 50%, sand 30% > 40%
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changelog_entries/change_huntsman_ranger.md
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changelog_entries/change_huntsman_ranger.md
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### Units
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* Huntsman:
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- HP 57 > 53, bow 9-4(marksman) > 10-4(marksman), cost 43g > 50g
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- new ability: Swamp Lurk (invisibility in swamps)
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* Ranger:
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- HP 60 > 64, bow 7-4 > 8-4, cost 43g > 50g
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- Defense: castle 60% > 50%, frozen 20% > 30%, reef 30% > 50%, sand 30% > 40%
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@ -380,6 +380,25 @@ Enemy units cannot see this unit while it is in deep water, except if they have
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[/hides]
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#enddef
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#define ABILITY_SWAMP_LURK
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# Canned definition of the Swamp Lurk ability to be included in an
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# [abilities] clause.
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[hides]
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id=swamp_lurk
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name= _ "swamp lurk"
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female_name= _ "female^swamp lurk"
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description= _ "This unit can hide in swamp, and remain undetected by its enemies.
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Enemy units cannot see this unit while it is in swamp, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
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affect_self=yes
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[filter]
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[filter_location]
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terrain=S*^*
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[/filter_location]
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[/filter]
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[/hides]
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#enddef
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#define ABILITY_FEEDING
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# Canned definition of the Feeding ability to be included in an
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# [abilities] clause.
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@ -6,7 +6,7 @@
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race=human
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image="units/human-outlaws/huntsman.png"
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profile=portraits/humans/huntsman.webp
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hitpoints=57
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hitpoints=53
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movement_type=smallfoot
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movement=5
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experience=150
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@ -14,9 +14,9 @@
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alignment=chaotic
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advances_to=null
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{AMLA_DEFAULT}
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cost=43
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cost=50
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usage=archer
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description= _ "Hunting is a popular sport of noblemen, but it can also be a livelihood for commoners. Like any other craft, it has men of masterful skill in its practice. Huntsmen know all the tricks of their trade, and are skilled at navigating the wilderness, at tracking, and at the use of the bow. They are a fair shot at moving targets, and targets hiding under brush and cover; a skill wrought from years of practice at shooting game, and one which garrisoned bowmen often lack.
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description= _ "Hunting is a popular sport of noblemen, but it can also be a livelihood for commoners. Like any other craft, it has men of masterful skill in its practice. Huntsmen know all the tricks of their trade, and are skilled at tracking, the use of the bow, and at disguising their silhouette and scent among the marshy wilds. They are a fair shot at moving targets, and targets hiding under brush and cover; a skill wrought from years of practice at shooting game, and one which garrisoned bowmen often lack.
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Master hunters are employed by any group living in or passing through wild country, be they men of the law, or those working against it. Even nature itself can have deadly surprises, and any commander who fails to hire a such a guide can lose his men to nothing more than terrain. Good woodsmen can save lives, ease travel, provide food, and their skill with a bow is capitally useful in a fight."
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die_sound={SOUND_LIST:HUMAN_DIE}
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@ -31,6 +31,9 @@ Master hunters are employed by any group living in or passing through wild count
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forest=40
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swamp_water=40
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[/defense]
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[abilities]
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{ABILITY_SWAMP_LURK}
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[/abilities]
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[attack]
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name=dagger
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description= _ "dagger"
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@ -46,7 +49,7 @@ Master hunters are employed by any group living in or passing through wild count
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icon=attacks/bow.png
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type=pierce
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range=ranged
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damage=9
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damage=10
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number=4
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[specials]
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{WEAPON_SPECIAL_MARKSMAN}
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@ -6,7 +6,7 @@
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race=human
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image="units/human-outlaws/ranger.png"
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profile=portraits/humans/ranger.webp
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hitpoints=60
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hitpoints=64
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movement_type=smallfoot
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movement=6
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experience=150
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alignment=chaotic
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advances_to=null
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{AMLA_DEFAULT}
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cost=43
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cost=50
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usage=mixed fighter
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description= _ "Rangers are wild men and wanderers, who have chosen to shun the company of their fellow men for myriad reasons. They have spent the better part of their lives in the thick of nature, and know many of its secrets. They are excellent pathfinders and explorers, and can find food and shelter where other men would find only sticks and stones.
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description= _ "Rangers are wild men and wanderers, who have chosen to shun the company of their fellow men for myriad reasons. Unaccustomed to places of civilization, they have spent the better part of their lives in the thick of nature, and know many of its secrets. They are excellent pathfinders and explorers, and can find food and shelter where other men would find only sticks and stones.
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The presence of these men troubles the more authoritarian of rulers; they are an element that knights and landed armies cannot control. They are men of dubious motives, and are the first to scoff at any royal decree, if they even hear of it at all. Rangers can be hired, but they are just as likely to be in the employ of bandits, as they are to be in the king’s service."
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die_sound={SOUND_LIST:HUMAN_DIE}
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@ -24,20 +24,25 @@ The presence of these men troubles the more authoritarian of rulers; they are an
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{DEFENSE_ANIM_RANGE "units/human-outlaws/ranger-bow-defend.png" "units/human-outlaws/ranger-bow.png" {SOUND_LIST:HUMAN_HIT} ranged }
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# Rangers are almost like human elves
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# same frozen/sand defense as the Elvish Avenger
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# reduced castle defense reflecting their "wild-ness"
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[defense]
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swamp_water=40
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castle=50
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forest=40
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frozen=70
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hills=40
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reef=50
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sand=60
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shallow_water=60
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swamp_water=40
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[/defense]
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[movement_costs]
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shallow_water=2
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swamp_water=2
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forest=1
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frozen=2
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hills=1
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mountains=2
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cave=2
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frozen=2
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shallow_water=2
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swamp_water=2
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[/movement_costs]
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[attack]
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name=sword
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icon=attacks/bow.png
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type=pierce
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range=ranged
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damage=7
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damage=8
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number=4
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[/attack]
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[attack_anim]
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@ -139,20 +139,7 @@
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{CROC_TERRAIN_FILTER_TEMP}
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)}
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[abilities]
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[hides]
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id=swamp_lurk
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name= _ "swamp lurk"
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female_name= _ "female^swamp lurk"
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description= _ "This unit can hide in swamp, and remain undetected by its enemies.
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Enemy units cannot see this unit while it is in swamp, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement."
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affect_self=yes
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[filter]
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[filter_location]
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terrain=S*^*
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[/filter_location]
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[/filter]
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[/hides]
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{ABILITY_SWAMP_LURK}
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[/abilities]
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[attack]
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name=bite
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