possible fix for rogue armor in HttT

This commit is contained in:
Scott Klempner 2006-07-14 00:25:57 +00:00
parent fed7520b37
commit c665ff3b22
3 changed files with 23 additions and 23 deletions

View file

@ -83,13 +83,9 @@
name=start
#For Home of the Northern Elves: where do we come from?
[set_variable]
name=path_snow_plains
value=yes
name=A_Choice_Was_Made
value=c
[/set_variable]
[/event]
[event]
name=start
[recall]
description=Delfador
[/recall]

View file

@ -151,6 +151,11 @@
[event]
name=start
#For Home of the Northern Elves: where do we come from?
[set_variable]
name=A_Choice_Was_Made
value=b
[/set_variable]
[recall]
description=Delfador
[/recall]
@ -183,6 +188,7 @@
name=die
[filter]
description={NAME}
type=Death Knight
[/filter]
[message]
speaker=narrator
@ -204,26 +210,17 @@ name=die
#enddef
#
# Give some great armor to one of the Death Knights - this does not work as of
# v1.1.1 so the middle line is disabled
#
#
# 1.1.4 PROBLEMS: if you kill the endowed knight last, the lich event doesn't fire.
# Also, the void armor event is triggered every time any character steps somewhere.
# Also, the "cannot use" condition isn't working (but that might be me).
# 1.1.7 PROBLEMS: if you kill the endowed knight last, the lich event doesn't fire.
#
[event]
name=prestart
{VARIABLE_OP armored_knight random (Clarustus,Merlunius,Secadius,Dafeis)}
{ENDOWED_KNIGHT ($armored_knight)}
{CLEAR_VARIABLE armored_knight}
[/event]
#
# Reward the player for killing all 4 Death Knights - right now, nothing really happens
# except for a spiffy message and the Lich is weaker
# Reward the player for killing all 4 Death Knights - the Lich is weaker
#
[event]
name=prestart

View file

@ -203,13 +203,7 @@
{STARTING_VILLAGES 4 24}
[event]
name=prestart
#
# Add a bunch of strong guardians to discourage you from attacking the leaders
# These are full-fledged war camps, after all
#
#define GUARDIAN TYPE SIDE X_LOC Y_LOC
[unit]
side={SIDE}
@ -219,6 +213,19 @@
[/unit]
#enddef
[event]
name=prestart
#
# Variable cleanup from last scenario
#
{CLEAR_VARIABLE armored_knight}
#
# Add a bunch of strong guardians to discourage you from attacking the leaders
# These are full-fledged war camps, after all
#
#
# Camp guards
#