possible fix for rogue armor in HttT
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3 changed files with 23 additions and 23 deletions
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@ -83,13 +83,9 @@
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name=start
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#For Home of the Northern Elves: where do we come from?
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[set_variable]
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name=path_snow_plains
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value=yes
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name=A_Choice_Was_Made
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value=c
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[/set_variable]
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[/event]
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[event]
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name=start
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[recall]
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description=Delfador
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[/recall]
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@ -151,6 +151,11 @@
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[event]
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name=start
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#For Home of the Northern Elves: where do we come from?
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[set_variable]
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name=A_Choice_Was_Made
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value=b
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[/set_variable]
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[recall]
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description=Delfador
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[/recall]
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@ -183,6 +188,7 @@
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name=die
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[filter]
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description={NAME}
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type=Death Knight
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[/filter]
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[message]
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speaker=narrator
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@ -204,26 +210,17 @@ name=die
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#enddef
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#
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# Give some great armor to one of the Death Knights - this does not work as of
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# v1.1.1 so the middle line is disabled
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#
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#
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# 1.1.4 PROBLEMS: if you kill the endowed knight last, the lich event doesn't fire.
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# Also, the void armor event is triggered every time any character steps somewhere.
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# Also, the "cannot use" condition isn't working (but that might be me).
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# 1.1.7 PROBLEMS: if you kill the endowed knight last, the lich event doesn't fire.
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#
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[event]
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name=prestart
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{VARIABLE_OP armored_knight random (Clarustus,Merlunius,Secadius,Dafeis)}
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{ENDOWED_KNIGHT ($armored_knight)}
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{CLEAR_VARIABLE armored_knight}
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[/event]
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#
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# Reward the player for killing all 4 Death Knights - right now, nothing really happens
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# except for a spiffy message and the Lich is weaker
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# Reward the player for killing all 4 Death Knights - the Lich is weaker
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#
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[event]
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name=prestart
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@ -203,13 +203,7 @@
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{STARTING_VILLAGES 4 24}
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[event]
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name=prestart
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#
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# Add a bunch of strong guardians to discourage you from attacking the leaders
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# These are full-fledged war camps, after all
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#
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#define GUARDIAN TYPE SIDE X_LOC Y_LOC
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[unit]
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side={SIDE}
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@ -219,6 +213,19 @@
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[/unit]
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#enddef
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[event]
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name=prestart
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#
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# Variable cleanup from last scenario
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#
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{CLEAR_VARIABLE armored_knight}
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#
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# Add a bunch of strong guardians to discourage you from attacking the leaders
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# These are full-fledged war camps, after all
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#
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#
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# Camp guards
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#
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