Remove --no-delay option
This wasn't consistently honored and only affected unit animations.
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34c1c0f61c
commit
c5cb0f104f
7 changed files with 7 additions and 27 deletions
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@ -105,7 +105,6 @@ commandline_options::commandline_options(const std::vector<std::string>& args)
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, max_fps()
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, noaddons(false)
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, nocache(false)
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, nodelay(false)
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, nogui(false)
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, nobanner(false)
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, nomusic(false)
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@ -192,7 +191,6 @@ commandline_options::commandline_options(const std::vector<std::string>& args)
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("load,l", po::value<std::string>(), "loads the save <arg> from the standard save game directory. When launching the map editor via -e, the map <arg> is loaded, relative to the current directory. If it is a directory, the editor will start with a load map dialog opened there.")
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("noaddons", "disables the loading of all add-ons.")
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("nocache", "disables caching of game data.")
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("nodelay", "runs the game without any delays.")
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("nomusic", "runs the game without music.")
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("nosound", "runs the game without sounds and music.")
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("password", po::value<std::string>(), "uses <password> when connecting to a server, ignoring other preferences.")
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@ -397,8 +395,6 @@ commandline_options::commandline_options(const std::vector<std::string>& args)
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noaddons = true;
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if(vm.count("nocache"))
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nocache = true;
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if(vm.count("nodelay"))
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nodelay = true;
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if(vm.count("nomusic"))
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nomusic = true;
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if(vm.count("noreplaycheck"))
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@ -142,8 +142,6 @@ public:
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bool noaddons;
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/** True if --nocache was given on the command line. Disables cache usage. */
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bool nocache;
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/** True if --nodelay was given on the command line. */
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bool nodelay;
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/** True if --nogui was given on the command line. Disables GUI. */
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bool nogui;
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/** True if --nobanner was given on the command line. Disables startup banner. */
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@ -88,7 +88,6 @@ bool
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ignore_replay_errors = false,
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mp_debug = false,
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exit_at_end = false,
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no_delay = false,
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disable_autosave = false,
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no_addons = false;
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@ -59,7 +59,7 @@ namespace game_config
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extern const int gold_carryover_percentage;
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extern bool debug_lua, strict_lua, editor, ignore_replay_errors, mp_debug,
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exit_at_end, no_delay, disable_autosave, no_addons;
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exit_at_end, disable_autosave, no_addons;
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extern bool allow_insecure;
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@ -23,7 +23,7 @@
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#include "exceptions.hpp" // for error
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#include "filesystem.hpp" // for get_user_data_dir, etc
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#include "game_classification.hpp" // for game_classification, etc
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#include "game_config.hpp" // for path, no_delay, revision, etc
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#include "game_config.hpp" // for path, revision, etc
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#include "game_config_manager.hpp" // for game_config_manager
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#include "game_initialization/multiplayer.hpp" // for start_client, etc
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#include "game_initialization/playcampaign.hpp" // for play_game, etc
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@ -168,8 +168,6 @@ game_launcher::game_launcher(const commandline_options& cmdline_opts)
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}
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if(cmdline_opts_.new_widgets)
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gui2::new_widgets = true;
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if(cmdline_opts_.nodelay)
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game_config::no_delay = true;
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if(cmdline_opts_.nomusic)
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no_music = true;
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if(cmdline_opts_.nosound)
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@ -299,7 +297,6 @@ bool game_launcher::init_video()
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// Other functions don't require a window at all.
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video::init(video::fake::no_window);
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}
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game_config::no_delay = true;
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return true;
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}
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@ -58,7 +58,6 @@ BOOST_AUTO_TEST_CASE (test_empty_options)
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BOOST_CHECK(!co.multiplayer_turns);
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BOOST_CHECK(!co.max_fps);
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BOOST_CHECK(!co.nocache);
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BOOST_CHECK(!co.nodelay);
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BOOST_CHECK(!co.nogui);
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BOOST_CHECK(!co.nomusic);
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BOOST_CHECK(!co.nosound);
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@ -130,7 +129,6 @@ BOOST_AUTO_TEST_CASE (test_default_options)
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BOOST_CHECK(!co.multiplayer_turns);
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BOOST_CHECK(!co.max_fps);
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BOOST_CHECK(!co.nocache);
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BOOST_CHECK(!co.nodelay);
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BOOST_CHECK(!co.nogui);
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BOOST_CHECK(!co.nomusic);
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BOOST_CHECK(!co.nosound);
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@ -196,7 +194,6 @@ BOOST_AUTO_TEST_CASE (test_full_options)
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"--multiplayer",
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"--new-widgets",
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"--nocache",
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"--nodelay",
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"--nomusic",
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"--nosound",
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"--nogui",
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@ -279,7 +276,6 @@ BOOST_AUTO_TEST_CASE (test_full_options)
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BOOST_CHECK(co.multiplayer_turns && *co.multiplayer_turns == "42");
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BOOST_CHECK(co.max_fps && *co.max_fps == 100);
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BOOST_CHECK(co.nocache);
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BOOST_CHECK(co.nodelay);
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BOOST_CHECK(co.nogui);
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BOOST_CHECK(co.nomusic);
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BOOST_CHECK(co.nosound);
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@ -346,7 +342,6 @@ BOOST_AUTO_TEST_CASE (test_positional_options)
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BOOST_CHECK(!co.multiplayer_turns);
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BOOST_CHECK(!co.max_fps);
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BOOST_CHECK(!co.nocache);
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BOOST_CHECK(!co.nodelay);
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BOOST_CHECK(!co.nogui);
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BOOST_CHECK(!co.nomusic);
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BOOST_CHECK(!co.nosound);
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@ -1420,18 +1420,15 @@ void unit_animator::wait_until(const std::chrono::milliseconds& animation_time)
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auto end_tick = animated_units_[0].my_unit->anim_comp().get_animation()->time_to_tick(animation_time);
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while(steady_clock::now() < end_tick - std::min(std::chrono::floor<std::chrono::milliseconds>(20ms / speed), 20ms)) {
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if(!game_config::no_delay) {
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auto rest = std::chrono::floor<std::chrono::milliseconds>((animation_time - get_animation_time()) * speed);
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std::this_thread::sleep_for(std::clamp(rest, 0ms, 10ms));
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}
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auto rest = std::chrono::floor<std::chrono::milliseconds>((animation_time - get_animation_time()) * speed);
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std::this_thread::sleep_for(std::clamp(rest, 0ms, 10ms));
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resources::controller->play_slice();
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end_tick = animated_units_[0].my_unit->anim_comp().get_animation()->time_to_tick(animation_time);
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}
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if(!game_config::no_delay) {
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auto rest = std::max<steady_clock::duration>(0ms, end_tick - steady_clock::now() + 5ms);
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std::this_thread::sleep_for(rest);
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}
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auto rest = std::max<steady_clock::duration>(0ms, end_tick - steady_clock::now() + 5ms);
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std::this_thread::sleep_for(rest);
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new_animation_frame();
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animated_units_[0].my_unit->anim_comp().get_animation()->set_max_animation_time(0ms);
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@ -1439,8 +1436,6 @@ void unit_animator::wait_until(const std::chrono::milliseconds& animation_time)
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void unit_animator::wait_for_end() const
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{
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if(game_config::no_delay) return;
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bool finished = false;
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while(!finished) {
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resources::controller->play_slice();
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