Name change to Aptrgangr.
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parent
78ace4de17
commit
c5afb6f062
8 changed files with 15 additions and 15 deletions
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@ -165,7 +165,7 @@
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{GEN_UNIT (Spectre) 3 5 18}
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{GEN_UNIT (Deathblade) 3 5 18}
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{GEN_UNIT (Ghast) 3 5 18}
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{GEN_UNIT (Soul Shooter) 3 5 18}
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{GEN_UNIT (Aptrgangr) 3 5 18}
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{GEN_UNIT (Nightgaunt) 3 5 18}
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{MODIFY_UNIT (description=Darken Volk) canrecruit 1}
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@ -285,7 +285,7 @@
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#define UNDEAD X Y
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[set_variable]
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name=type
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{QUANTITY random (Bone Shooter,Revenant,Shadow,Wraith,Necrophage,Bone Shooter,Revenant,Shadow,Wraith,Necrophage,Soul Shooter) (Bone Shooter,Revenant,Shadow,Wraith,Necrophage,Bone Shooter,Revenant,Shadow,Wraith,Necrophage,Soul Shooter,Spectre,Nightgaunt) (Bone Shooter,Revenant,Shadow,Wraith,Necrophage,Soul Shooter,Spectre,Nightgaunt)}
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{QUANTITY random (Bone Shooter,Revenant,Shadow,Wraith,Necrophage,Bone Shooter,Revenant,Shadow,Wraith,Necrophage,Aptrgangr) (Bone Shooter,Revenant,Shadow,Wraith,Necrophage,Bone Shooter,Revenant,Shadow,Wraith,Necrophage,Aptrgangr,Spectre,Nightgaunt) (Bone Shooter,Revenant,Shadow,Wraith,Necrophage,Aptrgangr,Spectre,Nightgaunt)}
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[/set_variable]
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[unit]
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x={X}
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@ -90,7 +90,7 @@
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user_description= _ "Mal-Grekulak"
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side=5
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canrecruit=1
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recruit=Spectre,Revenant,Soul Shooter
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recruit=Spectre,Revenant,Aptrgangr
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team_name=undead
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{GOLD 425 600 700}
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[ai]
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@ -105,7 +105,7 @@
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user_description= _ "Mal-Xakralan"
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side=6
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canrecruit=1
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recruit=Necrophage,Revenant,Soul Shooter,Blood Bat
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recruit=Necrophage,Revenant,Aptrgangr,Blood Bat
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team_name=undead
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{GOLD 425 600 700}
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[ai]
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@ -120,7 +120,7 @@
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user_description= _ "Mal-Uknalu"
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side=7
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canrecruit=1
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recruit=Nightgaunt,Revenant,Soul Shooter
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recruit=Nightgaunt,Revenant,Aptrgangr
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team_name=undead
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{GOLD 425 600 700}
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[ai]
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@ -84,7 +84,7 @@ The first leader to fall loses the duel."
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{DUEL_UNIT (Death Knight) 19 6}
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#enddef
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#define SS
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{DUEL_UNIT (Soul Shooter) 19 6}
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{DUEL_UNIT (Aptrgangr) 19 6}
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#enddef
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#define NP
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{DUEL_UNIT (Necrophage) 19 6}
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@ -349,7 +349,7 @@
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description=Tan-Erirt
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[/filter_second]
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{UNDEAD_INTEL (Soul Shooter) (Rabbin) ( _ "Rabbin") "unit_image" 2 1 28}
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{UNDEAD_INTEL (Aptrgangr) (Rabbin) ( _ "Rabbin") "unit_image" 2 1 28}
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[message]
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description=Rabbin
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@ -236,7 +236,7 @@
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type=Spearman, Pikeman, Halbardier, Bowman, Longbowman, Master Bowman, Horseman Commander, Lance Commander
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[/filter]
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[filter_second]
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type=Skeleton, Revenant, Deathblade, Draug, Skeleton Archer, Bone Shooter, Soul Shooter
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type=Skeleton, Revenant, Deathblade, Draug, Skeleton Archer, Bone Shooter, Aptrgangr
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[/filter_second]
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[message]
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@ -124,15 +124,15 @@
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team_name=eloh_ally
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#ifdef EASY
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recruit=Blood Bat, Ghost, Wraith, Revenant, Deathblade, Bone Shooter, Necrophage, Soul Shooter
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recruit=Blood Bat, Ghost, Wraith, Revenant, Deathblade, Bone Shooter, Necrophage, Aptrgangr
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#endif
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#ifdef MEDIUM
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recruit=Blood Bat, Ghost, Wraith, Revenant, Deathblade, Bone Shooter, Necrophage, Soul Shooter, Spectre
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recruit=Blood Bat, Ghost, Wraith, Revenant, Deathblade, Bone Shooter, Necrophage, Aptrgangr, Spectre
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#endif
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#ifdef HARD
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recruit=Blood Bat, Ghost, Wraith, Revenant, Deathblade, Bone Shooter, Necrophage, Soul Shooter, Spectre, Draug
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recruit=Blood Bat, Ghost, Wraith, Revenant, Deathblade, Bone Shooter, Necrophage, Aptrgangr, Spectre, Draug
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#endif
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[ai]
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@ -245,11 +245,11 @@ filemoves = {
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("colour=9", "colour=teal"),
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),
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"1.3.5" : (), # This was an aborted release
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"1.3.6" : (
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("Soul Shooter", "Aptrgangr"),
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),
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# An empty sentinel value at end is required.
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# Always have the current version here.
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"1.3.5" : (
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("Soul Shooter", "Aptrgangr")
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)
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"future" : (),
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}
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# Turn all the filemove string substition pairs into nearly equivalent
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