Fix MINGW (with MSYS2) build in Windows
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3 changed files with 19 additions and 4 deletions
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@ -83,9 +83,18 @@ find_package(Gettext)
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find_package(X11)
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# needed to get some SDL2 defines in... (as of rev31694 -D_GNU_SOURCE=1 is required!)
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set(SDL2_CONFIG "sdl2-config" CACHE STRING "Path to sdl2-config script")
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exec_program(${SDL2_CONFIG} ARGS "--cflags" OUTPUT_VARIABLE SDL2_CFLAGS)
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add_definitions(${SDL2_CFLAGS})
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if(NOT MINGW)
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set(SDL2_CONFIG "sdl2-config" CACHE STRING "Path to sdl2-config script")
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exec_program(${SDL2_CONFIG} ARGS "--cflags" OUTPUT_VARIABLE SDL2_CFLAGS)
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add_definitions(${SDL2_CFLAGS})
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else()
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# equivalent to sdl2-config --cflags --libs
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# since cmake cannot execute sdl2-config in msys2 shell
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set(CMAKE_CXX_FLAGS ${CMAKE_CXX_FLAGS} -I/mingw64/include/SDL2 -Dmain=SDL_main -L/mingw64/lib -lmingw32 -lSDL2main -lSDL2 -mwindows)
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# MinGW system libraries that should be linked to wesnoth
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set(MINGW_SYSTEM_LIBS wsock32 ws2_32 shlwapi winmm)
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endif()
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if(NOT WIN32)
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# Use the safer `mkstemp' instead of `tmpnam' on POSIX systems.
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@ -132,7 +132,7 @@ if(NOT SDL2_BUILDING_LIBRARY)
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# seem to provide SDLmain for compatibility even though they don't
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# necessarily need it.
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find_library(SDL2MAIN_LIBRARY
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NAMES SDLmain SDLmain-1.1
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NAMES SDL2main SDLmain SDLmain-1.1
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HINTS
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ENV SDL2DIR
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PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
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@ -117,6 +117,12 @@ endif(X11_FOUND)
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if(APPLE)
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set(game-external-libs ${game-external-libs} "-framework IOKit")
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endif(APPLE)
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if(MINGW)
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set(server-external-libs ${server-external-libs} ${MINGW_SYSTEM_LIBS})
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set(game-external-libs ${game-external-libs} ${MINGW_SYSTEM_LIBS})
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endif(MINGW)
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########### Set Library mode ###############
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if(ENABLE_SHARED_LIBRARIES)
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