Removed dummy_locales option from scons script since it's runtime option now.

This commit is contained in:
Sergey Popov 2008-08-28 10:43:15 +00:00
parent f4699cb764
commit c52419e638
2 changed files with 0 additions and 3 deletions

View file

@ -43,7 +43,6 @@ opts.AddOptions(
PathOption('bindir', 'Where to install binaries', "bin", PathOption.PathAccept),
('cachedir', 'Directory that contains a cache of derived files.', ''),
PathOption('datadir', 'read-only architecture-independent game data', "$datarootdir/$datadirname", PathOption.PathAccept),
BoolOption('dummy_locales','Set to enable Wesnoth private locales', False),
PathOption('fifodir', 'directory for the wesnothd fifo socket file', "/var/run/wesnothd", PathOption.PathAccept),
BoolOption('fribidi','Clear to disable bidirectional-language support', True),
BoolOption('desktop_entry','Clear to disable desktop-entry', True),

View file

@ -372,8 +372,6 @@ if env["svnrev"] != "" and env["svnrev"] != "exported":
"Generating revision.hpp..."
))
game_config_env.Append(CPPDEFINES = 'HAVE_REVISION')
if env['dummy_locales']:
game_config_env.Append(CPPDEFINES = 'USE_DUMMYLOCALES')
sources = []
if "TAGS" in COMMAND_LINE_TARGETS: