Removed dummy_locales option from scons script since it's runtime option now.
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2 changed files with 0 additions and 3 deletions
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@ -43,7 +43,6 @@ opts.AddOptions(
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PathOption('bindir', 'Where to install binaries', "bin", PathOption.PathAccept),
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('cachedir', 'Directory that contains a cache of derived files.', ''),
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PathOption('datadir', 'read-only architecture-independent game data', "$datarootdir/$datadirname", PathOption.PathAccept),
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BoolOption('dummy_locales','Set to enable Wesnoth private locales', False),
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PathOption('fifodir', 'directory for the wesnothd fifo socket file', "/var/run/wesnothd", PathOption.PathAccept),
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BoolOption('fribidi','Clear to disable bidirectional-language support', True),
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BoolOption('desktop_entry','Clear to disable desktop-entry', True),
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@ -372,8 +372,6 @@ if env["svnrev"] != "" and env["svnrev"] != "exported":
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"Generating revision.hpp..."
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))
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game_config_env.Append(CPPDEFINES = 'HAVE_REVISION')
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if env['dummy_locales']:
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game_config_env.Append(CPPDEFINES = 'USE_DUMMYLOCALES')
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sources = []
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if "TAGS" in COMMAND_LINE_TARGETS:
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