converted some old C style casts to new c++ style casts
Those casts created warnings that broke building with cmake and gcc 4.9.3.
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c51c913156
2 changed files with 4 additions and 4 deletions
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@ -1014,8 +1014,8 @@ int game_lua_kernel::intf_set_variable(lua_State *L)
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int game_lua_kernel::intf_random(lua_State *L)
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{
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if(lua_isnoneornil(L, 1)) {
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double r = (double)random_new::generator->next_random();
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double r_max = (double)std::numeric_limits<uint32_t>::max();
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double r = double (random_new::generator->next_random());
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double r_max = double (std::numeric_limits<uint32_t>::max());
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lua_push(L, r / (r_max + 1));
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return 1;
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}
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@ -28,9 +28,9 @@ namespace gui {
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: "buttons/checkbox.png");
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blit_surface(img, NULL, video().getSurface(), &rect);
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SDL_Rect newrect = {
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(Sint16) (rect.x + img->w + 2),
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Sint16 (rect.x + img->w + 2),
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rect.y,
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(Uint16) (rect.w - img->w - 2),
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Uint16 (rect.w - img->w - 2),
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rect.h
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};
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menu::draw_row(row_index, newrect, type);
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