wassert -> assert
This commit is contained in:
parent
d506aa280a
commit
c4d43c8cc3
1 changed files with 7 additions and 7 deletions
|
@ -30,8 +30,8 @@
|
|||
#include "sound.hpp"
|
||||
#include "unit_display.hpp"
|
||||
#include "util.hpp"
|
||||
#include "wassert.hpp"
|
||||
|
||||
#include <cassert>
|
||||
#include <climits>
|
||||
|
||||
#define LOG_DP LOG_STREAM(info, display)
|
||||
|
@ -112,7 +112,7 @@ namespace unit_display
|
|||
bool unit_visible_on_path( const std::vector<gamemap::location>& path, const unit& u, const unit_map& units, const std::vector<team>& teams)
|
||||
{
|
||||
game_display* disp = game_display::get_singleton();
|
||||
wassert(disp);
|
||||
assert(disp);
|
||||
for(size_t i = 0; i+1 < path.size(); ++i) {
|
||||
const bool invisible = teams[u.side()-1].is_enemy(int(disp->viewing_team()+1)) &&
|
||||
u.invisible(path[i],units,teams) &&
|
||||
|
@ -128,8 +128,8 @@ bool unit_visible_on_path( const std::vector<gamemap::location>& path, const uni
|
|||
void move_unit( const gamemap& map, const std::vector<gamemap::location>& path, unit& u, const std::vector<team>& teams)
|
||||
{
|
||||
game_display* disp = game_display::get_singleton();
|
||||
wassert(!path.empty());
|
||||
wassert(disp);
|
||||
assert(!path.empty());
|
||||
assert(disp);
|
||||
// One hex path (strange), nothing to do
|
||||
if (path.size()==1) return;
|
||||
|
||||
|
@ -229,11 +229,11 @@ void unit_attack(
|
|||
log_scope("unit_attack");
|
||||
|
||||
const unit_map::iterator att = units.find(a);
|
||||
wassert(att != units.end());
|
||||
assert(att != units.end());
|
||||
unit& attacker = att->second;
|
||||
|
||||
const unit_map::iterator def = units.find(b);
|
||||
wassert(def != units.end());
|
||||
assert(def != units.end());
|
||||
|
||||
att->second.set_facing(a.get_relative_dir(b));
|
||||
def->second.set_facing(b.get_relative_dir(a));
|
||||
|
@ -261,7 +261,7 @@ void unit_attack(
|
|||
if(leader_loc.valid()){
|
||||
LOG_DP << "found leader at " << leader_loc << '\n';
|
||||
leader = units.find(leader_loc);
|
||||
wassert(leader != units.end());
|
||||
assert(leader != units.end());
|
||||
leader->second.set_facing(leader_loc.get_relative_dir(a));
|
||||
leader->second.set_leading(*disp,leader_loc);
|
||||
start_time=minimum<int>(start_time,leader->second.get_animation()->get_begin_time());
|
||||
|
|
Loading…
Add table
Reference in a new issue