updated changelog for dev release
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2 changed files with 258 additions and 249 deletions
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@ -8,6 +8,14 @@ Version 1.3.2+svn:
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* Merged into mainline for testing.
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* Descent into Darkness
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* added to the pack
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* Under the Burning Suns
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* new WML in first and second scenario
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* tweaked second scenario map
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* removed a bunch of custom units
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* removed a bunch of custom terrains
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* new playable unit in scenario 2
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* new dehydration logic in scenario 2
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* new ambush logic in scenario 2
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* sound and music:
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* added a sound when a unit is slowed
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* added a music track containing only silence (for stopping all music instead
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@ -1,249 +1,250 @@
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This is meant to be a concise list of player-visible changes (very minor changes
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may be omitted). For a complete list of changes, see the main changelog:
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http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.3.2+svn:
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* Campaigns
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* New mainline campaigns: Northern Rebirth, Sceptre of Fire, Son of the
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Black Eye, Descent into Darkness.
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* Sound and music
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* Added a sound when a unit is slowed.
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* Language and translations
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* Updated translations: Bulgarian, Chinese, Czech, Danish, French, German,
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Italian,Polish, Spanish, Swedish.
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||||
* Fixed word wrapping in tooltips for Asian languages.
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* Map editor
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* Drawing terrain no longer erase starting positions.
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* Added an option "None" in the starting position menu.
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* User interface:
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* Restore a lost feature: if accelerated mode is on, holding shift changes to
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normal unaccelerated speed.
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* Miscellaneous and bugfixes
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* Savegames from Wesnoth 1.2.x are no longer compatible and thus cannot be
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||||
loaded.
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Version 1.3.2:
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* Campaigns
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* Heir to the Throne
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* In 'Home of the North Elves', Eonihar the rider will join you
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permanently and all the other riders that find you will be
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computer-controlled.
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* Updated images for Delfador.
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* Added defense and melee attack animations for the Dark Queen.
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* Made the narrator talk about gryphons at the end of Northern Winter only
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if the player has actually gotten the eggs.
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* The Rise of Wesnoth
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* 'Temple in the Deep' often crashed when the Lich killed a unit.
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* Added a hint about how to unstone the lich in 'Fallen Lich Point'.
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* The South Guard
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* Fixed a bug that caused some dialogue spoken by Mal M'Brin not appear.
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* Changed the placement and duration of story images.
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* Some graphical enhancements including a new portrait for Ethiliel.
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* Fixed Ethiliel not showing up in 'Vengeance'.
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* Tutorial
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* Updated all unit images that are used in the tutorial to fit the
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originals used in HttT.
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* Increased number of turns from 20 to 26 in the 2nd scenario.
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* Made some bogus units, such as invisible helper units and duplicates of
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the desert elves, not appear in the unit help anymore.
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* Graphics
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* Added the --max-fps command line switch.
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* Improved the look of the main menu and tips of the day boxes in the title
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screen.
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* Added some more speed optimizations.
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* Units and movement text are scaled properly when zooming, also with tiny
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gui.
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* Haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger
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as intended).
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* Fixed some glitches when scrolling or zooming the map.
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* Flying units are no longer buried in a castle.
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* Fixed the position of some halos when a unit was in a keep or castle.
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* Submerged units are no longer drowned when zooming.
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* Fixed problems with colour cursor in fullscreen.
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* Automatic scrolling now starts and stops smoothly.
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* Sound
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* New or revised sound effects: hatchet.
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* Interface actions such as pressing a button, toggling a checkbox or
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opening a menu (among others) will now emit small sounds.
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* Experimental ambient sounds for when night falls and morning arrives.
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* Units changes and balancing:
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* Converted the cold resistance of the Elvish Sorceress line to a holy
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resistance.
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* Decreased the holy resistance of the Orcish Assassin line from 20% to 0%.
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* Decreased the holy resistance of the Sky Drake from 20% to -30%.
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* Decreased the holy resistance of the Hurricane Drake from 20% to -30%.
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* Decreased the holy resistance of the Mermaid Priestess from 40% to 20%.
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* Decreased the holy resistance of the Mermaid Diviner from 60% to 40%.
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* Decreased the holy resistance of dwarves from 20% to 10%.
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* Increased the holy resistance of the Ghost line from -60% to -30%.
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* Enabled the Lich and Ancient Lich to move and submerge in in deep water.
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* User interface:
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* Interface actions such as pressing a button, toggling a checkbox or
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opening a menu (among others) will now emit small sounds.
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* If deprecated WML is being encountered and error message will be shown,
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||||
this way creators of WML code can be easily informed about the problems.
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* Made the total amount of visible villages be shown in the villages panel.
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* The numeric pad Enter key should now behave exactly like Return.
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* Enabled drag & drop to be used for moving units.
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* Mousewheel now by default scrolls vertically, and horizontally if alt is
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pressed.
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* Added support for horizontal mousewheel.
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* Language and translations
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* Renamed the damage type holy to arcane.
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* Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch, French, German,
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Greek, Hungarian, Italian, Norwegian, Polish, Portuguese (Brazil), Spanish,
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Swedish.
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* New translations: Indonesian
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* Observers can again save a replay of the observed game.
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* Map editor
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* Added an option to delay the complete redraw of the map on command.
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* Multiplayer:
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* Maps
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* Revised maps: Castle Hopping Isle
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* The countdown timer is now coloured properly when the remaining time is
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less than 2 minutes.
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* Miscellaneous bugfixes
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* Fixed a bug that caused the killing unit's death sound to play instead of
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the death sound of the killed unit.
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* Fixed a bug that prevented dead units from fading out at the end of their
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death animation.
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* The first turns starts with the proper time of day again.
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* Fixed a bug that caused units to slide past their opponent on (melee)
|
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finishing blows.
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* Fixed crashes which could occur when attacking with a unit with drain attack,
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this would happen if the unit could win the fight with more than it's maximum
|
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amount of HP.
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* Fixed autosaves not getting deleted for last campaign scenario and
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multiplayer.
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* Fixed beginning-of-scenario saves containing scenario WML.
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Version 1.3.1:
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* Campaigns
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* Eastern Invasion:
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* Drowned Plains: the dragon now starts on grassland.
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* The Crossing: fixed a bug which prevented the undead leader spawned
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at turn 8 from having a keep.
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* The Duel: the keep is now replaced by a castle tile instead of
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grassland.
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* Heir to the Throne
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* Battle for Wesnoth: allowed Asheviere to recruit non-scout units.
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* Elven Council: the leaders are no longer standing in keeps but on normal
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castle tiles.
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* Two Brothers
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* Updated the portrait of Bjarn to match the new mage colors.
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* Under the Burning Suns
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* Some unit types don't appear multiple times in the unit help anymore.
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* Graphics
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* New unit graphics: the entire Mage line.
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* Added a recruit animation for Skeleton.
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* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul, Ancient
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and Elder Wose, Thief.
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* Other new animations: improved Elvish Hero melee attack, magic shield for Elvish
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Sorceress line.
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* New attack icons: undead axe, undead crossbow, pick axe, glaive, elven
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staff, mace-and-chain.
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* Fixed misaligned animations of gryphon units.
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* Fixed some female versions of units using male images in some animations.
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* Item graphic improvements including an animatable campfire.
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* Added visible peaks to the impassable mountains.
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* Improved the hex grid.
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* Crown icons for heroes and expendable allied leaders.
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* New terrains: farmland, Elvish castle, bridges crossing swamp and deep
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water.
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* Updated terrain: added peaks to the impassable mountains.
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* Items with a halo have their halo hidden when under a shroud.
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* Units with a hide ability now properly show where they're hidden and
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the mouseover also gives the right indication.
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* Sound
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* New or revised sound effects: morning star, holy magic.
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* Added an advanced sound tab to preferences, allowing one to specify the
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values used for sample rate and buffer size.
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* Language and translations
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* Updated translations: British English, Catalan, Czech, Danish, Dutch,
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Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
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Slovak, Swedish.
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* Fixed spelling mistakes in the default en_US language.
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* Switched to mainly using single space.
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* Map editor
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* Maps can now be opened directly from a scenario file and saved back to it.
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* Upon entering a new starting position the underlaying terrain
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remains unchanged (starting positions no longer need to be keeps).
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* When overwriting a starting position and undo that action
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only the terrain was undone, not the starting position that's fixed.
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* Flipping a map over the Y axis no longer resizes the map.
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* Flipping a map over the X axis uses slightly different filler rules.
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* Added the paste option to the edit menu.
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* The terrains are now split in groups to the list of terrains per group
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is a more friendly list.
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* When not in drawing mode the brush setting is ignored and drawn with
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the size of one tile.
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* Added the an alpha blended preview of the selected terrains upon
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drawing.
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* Multiplayer
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* Maps
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* New maps: The Manzivan Traps, 4p Hamlets.
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* Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins, Wesbowl.
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* Added an option for choosing a random starting time of day.
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* Lowered the multiplayer lobby lag.
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* Wesbowl: the respawned units are fully healed again.
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* Terrain system
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* The entire underlaying system has been converted to a new system (this
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might render some user-made content broken, read this forum thread for
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more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).
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* Unit changes and balancing
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* New traits: healthy (+3 HP, +4 rest healing), fearless (ignore
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unfavourable time of day).
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* Dark Adepts no longer get the 'strong' trait.
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* Added the 'skirmisher' ability to the Shadow line.
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* Increased the HP of the Longbowman from 45 to 51.
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* Decreased the XP requirement of the Longbowman from 80 to 68.
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* Increased the HP of the Master Bowman from 58 to 67.
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* decreased the HP of the Arch Mage from 57 to 54.
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* Increased the melee attack of the Elvish Shyde from 4-2 to 6-2.
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* Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3.
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* Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3.
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* Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2.
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* Increased the melee attack of the Elvish Sylph from 5-3 to 6-3.
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* Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5.
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* Increased the HP of the Elvish Sylph from 58 to 60.
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* Increased the XP requirement of the Guardsman from 42 to 47.
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* Increased the HP of the Stalwart from 48 to 54.
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* Increased the XP requirement of the Stalwart from 65 to 85.
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* Increased the HP of the Sentinel from 56 to 68.
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* Decreased the cost of the Mudcrawler from 9 to 5.
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* Decreased the HP of the Shadow from 26 to 24.
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* Increased the HP of the Goblin Rouser from 26 to 31.
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* Increased the melee attack of the Goblin Rouser from 5-3 to 6-3.
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* Fixed a bug which prevented a Mermaid Siren picking up a storm trident.
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* Fixed a bug which caused the slow effect being applied twice.
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* If a unit gains enough XP to gain 2 levels this will be done directly.
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* User interface
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* Users in the MP lobby can be marked as friends, and notifications received
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when friends join the lobby.
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* Added a sub tab of multiplayer to the preferences menu to view and edit
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your friends and ignores list.
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* Many performance improvements making the game run faster now.
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* Made some tooltips visible again.
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This is meant to be a concise list of player-visible changes (very minor changes
|
||||
may be omitted). For a complete list of changes, see the main changelog:
|
||||
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
|
||||
|
||||
Version 1.3.2+svn:
|
||||
* Campaigns
|
||||
* New mainline campaigns: Northern Rebirth, Sceptre of Fire, Son of the
|
||||
Black Eye, Descent into Darkness.
|
||||
* Rewritten second scenario of Under the Burning Suns.
|
||||
|
||||
* Sound and music
|
||||
* Added a sound when a unit is slowed.
|
||||
|
||||
* Language and translations
|
||||
* Updated translations: Bulgarian, Chinese, Czech, Danish, French, German,
|
||||
Italian,Polish, Spanish, Swedish.
|
||||
* Fixed word wrapping in tooltips for Asian languages.
|
||||
|
||||
* Map editor
|
||||
* Drawing terrain no longer erase starting positions.
|
||||
* Added an option "None" in the starting position menu.
|
||||
|
||||
* User interface:
|
||||
* Restore a lost feature: if accelerated mode is on, holding shift changes to
|
||||
normal unaccelerated speed.
|
||||
|
||||
* Miscellaneous and bugfixes
|
||||
* Savegames from Wesnoth 1.2.x are no longer compatible and thus cannot be
|
||||
loaded.
|
||||
|
||||
|
||||
Version 1.3.2:
|
||||
* Campaigns
|
||||
* Heir to the Throne
|
||||
* In 'Home of the North Elves', Eonihar the rider will join you
|
||||
permanently and all the other riders that find you will be
|
||||
computer-controlled.
|
||||
* Updated images for Delfador.
|
||||
* Added defense and melee attack animations for the Dark Queen.
|
||||
* Made the narrator talk about gryphons at the end of Northern Winter only
|
||||
if the player has actually gotten the eggs.
|
||||
* The Rise of Wesnoth
|
||||
* 'Temple in the Deep' often crashed when the Lich killed a unit.
|
||||
* Added a hint about how to unstone the lich in 'Fallen Lich Point'.
|
||||
* The South Guard
|
||||
* Fixed a bug that caused some dialogue spoken by Mal M'Brin not appear.
|
||||
* Changed the placement and duration of story images.
|
||||
* Some graphical enhancements including a new portrait for Ethiliel.
|
||||
* Fixed Ethiliel not showing up in 'Vengeance'.
|
||||
* Tutorial
|
||||
* Updated all unit images that are used in the tutorial to fit the
|
||||
originals used in HttT.
|
||||
* Increased number of turns from 20 to 26 in the 2nd scenario.
|
||||
* Made some bogus units, such as invisible helper units and duplicates of
|
||||
the desert elves, not appear in the unit help anymore.
|
||||
|
||||
* Graphics
|
||||
* Added the --max-fps command line switch.
|
||||
* Improved the look of the main menu and tips of the day boxes in the title
|
||||
screen.
|
||||
* Added some more speed optimizations.
|
||||
* Units and movement text are scaled properly when zooming, also with tiny
|
||||
gui.
|
||||
* Haloes in tiny gui are now scaled (before unscaled, thus a factor 2 bigger
|
||||
as intended).
|
||||
* Fixed some glitches when scrolling or zooming the map.
|
||||
* Flying units are no longer buried in a castle.
|
||||
* Fixed the position of some halos when a unit was in a keep or castle.
|
||||
* Submerged units are no longer drowned when zooming.
|
||||
* Fixed problems with colour cursor in fullscreen.
|
||||
* Automatic scrolling now starts and stops smoothly.
|
||||
|
||||
* Sound
|
||||
* New or revised sound effects: hatchet.
|
||||
* Interface actions such as pressing a button, toggling a checkbox or
|
||||
opening a menu (among others) will now emit small sounds.
|
||||
* Experimental ambient sounds for when night falls and morning arrives.
|
||||
|
||||
* Units changes and balancing:
|
||||
* Converted the cold resistance of the Elvish Sorceress line to a holy
|
||||
resistance.
|
||||
* Decreased the holy resistance of the Orcish Assassin line from 20% to 0%.
|
||||
* Decreased the holy resistance of the Sky Drake from 20% to -30%.
|
||||
* Decreased the holy resistance of the Hurricane Drake from 20% to -30%.
|
||||
* Decreased the holy resistance of the Mermaid Priestess from 40% to 20%.
|
||||
* Decreased the holy resistance of the Mermaid Diviner from 60% to 40%.
|
||||
* Decreased the holy resistance of dwarves from 20% to 10%.
|
||||
* Increased the holy resistance of the Ghost line from -60% to -30%.
|
||||
* Enabled the Lich and Ancient Lich to move and submerge in in deep water.
|
||||
|
||||
* User interface:
|
||||
* Interface actions such as pressing a button, toggling a checkbox or
|
||||
opening a menu (among others) will now emit small sounds.
|
||||
* If deprecated WML is being encountered and error message will be shown,
|
||||
this way creators of WML code can be easily informed about the problems.
|
||||
* Made the total amount of visible villages be shown in the villages panel.
|
||||
* The numeric pad Enter key should now behave exactly like Return.
|
||||
* Enabled drag & drop to be used for moving units.
|
||||
* Mousewheel now by default scrolls vertically, and horizontally if alt is
|
||||
pressed.
|
||||
* Added support for horizontal mousewheel.
|
||||
|
||||
* Language and translations
|
||||
* Renamed the damage type holy to arcane.
|
||||
* Updated translations: Bulgarian, Chinese, Czech, Danish, Dutch, French, German,
|
||||
Greek, Hungarian, Italian, Norwegian, Polish, Portuguese (Brazil), Spanish,
|
||||
Swedish.
|
||||
* New translations: Indonesian
|
||||
* Observers can again save a replay of the observed game.
|
||||
|
||||
* Map editor
|
||||
* Added an option to delay the complete redraw of the map on command.
|
||||
|
||||
* Multiplayer:
|
||||
* Maps
|
||||
* Revised maps: Castle Hopping Isle
|
||||
* The countdown timer is now coloured properly when the remaining time is
|
||||
less than 2 minutes.
|
||||
|
||||
* Miscellaneous bugfixes
|
||||
* Fixed a bug that caused the killing unit's death sound to play instead of
|
||||
the death sound of the killed unit.
|
||||
* Fixed a bug that prevented dead units from fading out at the end of their
|
||||
death animation.
|
||||
* The first turns starts with the proper time of day again.
|
||||
* Fixed a bug that caused units to slide past their opponent on (melee)
|
||||
finishing blows.
|
||||
* Fixed crashes which could occur when attacking with a unit with drain attack,
|
||||
this would happen if the unit could win the fight with more than it's maximum
|
||||
amount of HP.
|
||||
* Fixed autosaves not getting deleted for last campaign scenario and
|
||||
multiplayer.
|
||||
* Fixed beginning-of-scenario saves containing scenario WML.
|
||||
|
||||
|
||||
Version 1.3.1:
|
||||
* Campaigns
|
||||
* Eastern Invasion:
|
||||
* Drowned Plains: the dragon now starts on grassland.
|
||||
* The Crossing: fixed a bug which prevented the undead leader spawned
|
||||
at turn 8 from having a keep.
|
||||
* The Duel: the keep is now replaced by a castle tile instead of
|
||||
grassland.
|
||||
* Heir to the Throne
|
||||
* Battle for Wesnoth: allowed Asheviere to recruit non-scout units.
|
||||
* Elven Council: the leaders are no longer standing in keeps but on normal
|
||||
castle tiles.
|
||||
* Two Brothers
|
||||
* Updated the portrait of Bjarn to match the new mage colors.
|
||||
* Under the Burning Suns
|
||||
* Some unit types don't appear multiple times in the unit help anymore.
|
||||
|
||||
* Graphics
|
||||
* New unit graphics: the entire Mage line.
|
||||
* Added a recruit animation for Skeleton.
|
||||
* Added death animations for Orcish Assassin, Orcish Grunt, Ghoul, Ancient
|
||||
and Elder Wose, Thief.
|
||||
* Other new animations: improved Elvish Hero melee attack, magic shield for Elvish
|
||||
Sorceress line.
|
||||
* New attack icons: undead axe, undead crossbow, pick axe, glaive, elven
|
||||
staff, mace-and-chain.
|
||||
* Fixed misaligned animations of gryphon units.
|
||||
* Fixed some female versions of units using male images in some animations.
|
||||
* Item graphic improvements including an animatable campfire.
|
||||
* Added visible peaks to the impassable mountains.
|
||||
* Improved the hex grid.
|
||||
* Crown icons for heroes and expendable allied leaders.
|
||||
* New terrains: farmland, Elvish castle, bridges crossing swamp and deep
|
||||
water.
|
||||
* Updated terrain: added peaks to the impassable mountains.
|
||||
* Items with a halo have their halo hidden when under a shroud.
|
||||
* Units with a hide ability now properly show where they're hidden and
|
||||
the mouseover also gives the right indication.
|
||||
|
||||
* Sound
|
||||
* New or revised sound effects: morning star, holy magic.
|
||||
* Added an advanced sound tab to preferences, allowing one to specify the
|
||||
values used for sample rate and buffer size.
|
||||
|
||||
* Language and translations
|
||||
* Updated translations: British English, Catalan, Czech, Danish, Dutch,
|
||||
Estonian, French, German, Greek, Italian, Polish, Russian, Serbian,
|
||||
Slovak, Swedish.
|
||||
* Fixed spelling mistakes in the default en_US language.
|
||||
* Switched to mainly using single space.
|
||||
|
||||
* Map editor
|
||||
* Maps can now be opened directly from a scenario file and saved back to it.
|
||||
* Upon entering a new starting position the underlaying terrain
|
||||
remains unchanged (starting positions no longer need to be keeps).
|
||||
* When overwriting a starting position and undo that action
|
||||
only the terrain was undone, not the starting position that's fixed.
|
||||
* Flipping a map over the Y axis no longer resizes the map.
|
||||
* Flipping a map over the X axis uses slightly different filler rules.
|
||||
* Added the paste option to the edit menu.
|
||||
* The terrains are now split in groups to the list of terrains per group
|
||||
is a more friendly list.
|
||||
* When not in drawing mode the brush setting is ignored and drawn with
|
||||
the size of one tile.
|
||||
* Added the an alpha blended preview of the selected terrains upon
|
||||
drawing.
|
||||
|
||||
* Multiplayer
|
||||
* Maps
|
||||
* New maps: The Manzivan Traps, 4p Hamlets.
|
||||
* Revised maps: Blitz, Den of Onis, Sablestone Delta, Sulla's Ruins, Wesbowl.
|
||||
* Added an option for choosing a random starting time of day.
|
||||
* Lowered the multiplayer lobby lag.
|
||||
* Wesbowl: the respawned units are fully healed again.
|
||||
|
||||
* Terrain system
|
||||
* The entire underlaying system has been converted to a new system (this
|
||||
might render some user-made content broken, read this forum thread for
|
||||
more details: http://www.wesnoth.org/forum/viewtopic.php?t=14910).
|
||||
|
||||
* Unit changes and balancing
|
||||
* New traits: healthy (+3 HP, +4 rest healing), fearless (ignore
|
||||
unfavourable time of day).
|
||||
* Dark Adepts no longer get the 'strong' trait.
|
||||
* Added the 'skirmisher' ability to the Shadow line.
|
||||
* Increased the HP of the Longbowman from 45 to 51.
|
||||
* Decreased the XP requirement of the Longbowman from 80 to 68.
|
||||
* Increased the HP of the Master Bowman from 58 to 67.
|
||||
* decreased the HP of the Arch Mage from 57 to 54.
|
||||
* Increased the melee attack of the Elvish Shyde from 4-2 to 6-2.
|
||||
* Increased the ranged slow attack of the Elvish Shyde from 7-2 to 6-3.
|
||||
* Increased the ranged magical attack of the Elvish Shyde from 7-3 to 8-3.
|
||||
* Increased the melee attack of the Elvish Enchantress from 5-2 to 6-2.
|
||||
* Increased the melee attack of the Elvish Sylph from 5-3 to 6-3.
|
||||
* Increased the ranged slow attack of the Elvish Sylph from 6-4 to 6-5.
|
||||
* Increased the HP of the Elvish Sylph from 58 to 60.
|
||||
* Increased the XP requirement of the Guardsman from 42 to 47.
|
||||
* Increased the HP of the Stalwart from 48 to 54.
|
||||
* Increased the XP requirement of the Stalwart from 65 to 85.
|
||||
* Increased the HP of the Sentinel from 56 to 68.
|
||||
* Decreased the cost of the Mudcrawler from 9 to 5.
|
||||
* Decreased the HP of the Shadow from 26 to 24.
|
||||
* Increased the HP of the Goblin Rouser from 26 to 31.
|
||||
* Increased the melee attack of the Goblin Rouser from 5-3 to 6-3.
|
||||
* Fixed a bug which prevented a Mermaid Siren picking up a storm trident.
|
||||
* Fixed a bug which caused the slow effect being applied twice.
|
||||
* If a unit gains enough XP to gain 2 levels this will be done directly.
|
||||
|
||||
* User interface
|
||||
* Users in the MP lobby can be marked as friends, and notifications received
|
||||
when friends join the lobby.
|
||||
* Added a sub tab of multiplayer to the preferences menu to view and edit
|
||||
your friends and ignores list.
|
||||
* Many performance improvements making the game run faster now.
|
||||
* Made some tooltips visible again.
|
||||
|
|
Loading…
Add table
Reference in a new issue